Mods that depend on MelonLoader
A simple mod to display the time remaining for laundering from anywhere.
Last updated: a year ago
The Raven is a semi-auto pistol, chambered in .45 ACP.
Last updated: 4 years ago
First Hitmarkers replacement mod for Patch 6!
Last updated: 2 years ago
A comprehensive fuel system mod for Schedule I, adding realistic fuel consumption, HUD integration, fuel stations, and multiplayer synchronization. Built with extensibility and configurability in mind.
Last updated: 2 months ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 4 months ago
Adds Grass to the Ring, Pit, Park, and Flatland
Last updated: a month ago
This patched version of High Baller is exactly the same as the current release with some fixes
Last updated: 4 months ago
FoxQueen's Modpack for anyone to download.
Last updated: 2 years ago
moving, jumping and shooting in an arena-sized map to survive endless waves of omni projector soldiers
Last updated: 3 years ago
Hello Neighbor Reimagined in Bonelab!
Last updated: 4 days ago
Replace any vanilla NPC with another (custom or vanilla) NPC or even an item, the mod doesn't care.
Last updated: 3 years ago
A MelonLoader mod mod for Megabonk that allows you to resize and zoom out the minimap, open the full map, adds new icons, instant reset, hiding enemies and projectiles, map rating, pickup screen etc.
Last updated: 7 months ago
Instant death toggle & health settings for your BoneMenu!
Last updated: 3 years ago
Сборка которая чуть лучше чем ванильная игра! A little bit more better then default game!
Last updated: 2 weeks ago
traing station from lh2
Last updated: 3 years ago
Goes straight to the enemy you are pointing at.
Last updated: 2 years ago
AMD FSR Integration inside of Bonelab!
Last updated: 11 months ago
A handy little icon to help you aim.
Last updated: 2 years ago
Modular balancing framework. Tweak systems like Employees, Plants, Machines, and more. Prevent runaway profits and resource overflow. Each feature is optional and fully toggleable. Designed for refined progression and customizable gameplay control.
Last updated: 7 months ago