| Last updated | 2 weeks ago |
| Total downloads | 366 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | amrgames00-Free_Mouse_Camera-1.2.7 |
| Dependants | 0 other packages depend on this package |
README
Free Mouse Camera
Control the camera with your mouse in Banjo-Kazooie: Recompiled.
Controls
| Input | Action |
|---|---|
| Mouse | Camera control (yaw + pitch) |
| Left Click | B Button (Attack) |
| Right Click | R Button (Shield/Aim) |
| Back Button (X1) | C-Left |
| Forward Button (X2) | C-Right |
| Key "2" | Unlock/Lock mouse |
Settings
- Mouse Sensitivity X - Horizontal sensitivity (0.5 - 10.0, default 3.0)
- Mouse Sensitivity Y - Vertical sensitivity (0.5 - 10.0, default 3.0)
- Invert Mouse Y - Invert vertical camera axis
- Camera FOV - Field of view (20 - 120, default 40)
How It Works
The mod uses a native DLL to capture raw mouse input via Win32 API and injects it into the game's camera system. Mouse movement is translated into the game's cam13 (R-look) yaw variables for horizontal rotation, and vertical movement adjusts the camera orbit height around Banjo.
The mouse is automatically captured when gameplay starts. Press 2 on the keyboard to release the mouse (useful for interacting with menus or alt-tabbing). Press 2 again to re-capture.
Cutscenes, menus, and the game intro all work normally - the mouse camera only activates during gameplay.
Compatibility
- Banjo-Kazooie: Recompiled v1.0.1+
- Works alongside the base recomp's analog camera system
- Uses RECOMP_FORCE_PATCH on
func_80291154andfunc_802911E0
Author
amrgames00