Control the camera with your mouse in Banjo-Kazooie: Recompiled.
| Input | Action |
|---|---|
| Mouse | Camera control (yaw + pitch) |
| Left Click | B Button (Attack) |
| Right Click | R Button (Shield/Aim) |
| Back Button (X1) | C-Left |
| Forward Button (X2) | C-Right |
| Key "2" | Unlock/Lock mouse |
The mod uses a native DLL to capture raw mouse input via Win32 API and injects it into the game's camera system. Mouse movement is translated into the game's cam13 (R-look) yaw variables for horizontal rotation, and vertical movement adjusts the camera orbit height around Banjo.
The mouse is automatically captured when gameplay starts. Press 2 on the keyboard to release the mouse (useful for interacting with menus or alt-tabbing). Press 2 again to re-capture.
Cutscenes, menus, and the game intro all work normally - the mouse camera only activates during gameplay.
func_80291154 and func_802911E0amrgames00