Big Walk
Install

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Dependency string
Kiwis_Mods-BigNameTags-3.0.0
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Big NameTags

Displays each player's Steam username above their head so you can identify who is who at a glance.

Upgrading from v1.0.0 (BigWalkNametags)? The mod has been renamed. Before installing this version you'll need to clean up the old files:

  1. Delete BepInEx/plugins/BigWalkNametags.dll
  2. Delete BepInEx/config/BigWalkNametags.cfg (or note down your settings first)
  3. Install BigNameTags.dll into BepInEx/plugins/ as normal
  4. Launch the game once to generate the new config at BepInEx/config/BigNameTags.cfg, then re-apply any custom values

The old config file will be ignored going forward — only BigNameTags.cfg is read.

Features

  • World-space name tag floats above every remote player
  • Billboard rendering – always faces your camera regardless of player orientation
  • Drop shadow for legibility against any background
  • Configurable height, scale, and whether to show your own name
  • Configurable max visibility distance — nametags fade out beyond a set range to keep things fair

Install (manual)

  1. Install BepInEx 6 IL2CPP (not included in this download) into your Big Walk directory (C:\Program Files (x86)\Steam\steamapps\common\BIG WALK)
  2. Launch the game once, then close it — this lets BepInEx initialize and create its folder structure inside the game directory.
  3. Place BigNameTags.dll in BepInEx/plugins/
  4. Launch the game again — the config file will be generated on this second launch.

Install (Thunderstore / R2ModMan)

Search for BigNameTags and click Install.

Config

After the first launch, edit BepInEx/config/com.bigwalkmod.nametags.cfg:

Key Default Description
ShowSelfNametag false Show your own tag
NametagHeight 1.4 Metres above the player origin
NametagScale 1.0 Size multiplier
ShowBackground true Drop shadow behind the text
ToggleKey F3 Key to show/hide all nametags in-game
MaxDistance 30 Maximum distance in metres at which a nametag is visible. Set to 0 to disable the limit.

Notes

  • The mod is client-side only – all players need it for two-way visibility.
  • Names are read from PlayerNetworking.NetworkmoderationName, the Mirror-synced Steam username the game already sends to all clients.
  • Tested against BepInEx 6 IL2CPP be.785.
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