Binus
Replaces the nose on every character with a model of your choosing. Ships with one, and takes any Wavefront .obj. The nose still animates while you talk. Only you see it.Changelog
1.0.2
Nothing looks different. This is a diagnostics release, from working out why a replaced nose does not take the character's colour.
The log now records what the original nose actually carried before it was swapped — its material and shader, whether the mesh could be read at all, and which vertex data it had — so a nose that comes out the wrong colour can be explained from a log rather than guessed at. If the original nose has vertex colours, the replacement is given them too.
Worth knowing if you ever read that line: the game's nose meshes are not marked readable, so the vertex counts in it are unknown rather than zero. The log says which it is.
1.0.1
New icon. No code changes.
1.0.0
First release.
Replaces the nose mesh on every character with binus2.obj, shipped alongside the plugin. Any Wavefront .obj can be pointed at instead, from the config file, without rebuilding anything.
The swap is mesh-only, so Big Walk's own voice-chat nose animation keeps working. Auto-fits to the length of the nose it replaces, with scale, rotation and offset available for the rest.
Client-side: only you see it.
