Big Walk
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Latest version
1.2.1
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🎧 BigDJ

Music mode for Big Walk voice chat.

BigDJ lets you stream music through voice chat without the speech processing, distance muffling, and voice-activity gating that normally destroy in-game music playback.

✨ What it does

Big Walk's voice chat is tuned strictly for conversation:

  • It only transmits when it detects a voice.
  • It applies aggressive noise suppression and background removal.
  • It muffles audio over distance and head turns in 3D proximity.
  • Cave and island reverberation muddles instrumentals.

BigDJ solves all of this with a single hotkey:

Normal Voice Music Mode (F9)
Transmission Only while speech is detected (volume pumps with the music) Always transmitting — a constant, unbroken stream
Broadcast Mode 3D proximity only (muffled by distance & orientation) Proximity 3D or Island Radio 2D (direct lobby-wide broadcast)
Speech Cleanup Denoise + background removal (eats cymbals, bass & tails) Turned down (configurable, defaults to untouched)
Acoustics Cavernous reverb and echo applied in terrain Dry Acoustics — suppresses environmental reverberation
Monitoring None Live VU Meter with real-time dB readout & peak alerts
Your Settings Snapshotted and restored when you toggle off

For routing music into the microphone input selected by Big Walk, programs such as Logitech Mixline or VB-Audio are recommended.


🆕 1.2.1 Changes

  • Removed ChannelPriority.High: Fixed an issue where Dissonance's priority ducking system muted clients for each other when the host broadcast music at High priority. All voice channels now stream at standard default priority so clients can always converse normally while music plays.

1.2.0 Changes

  • Island Radio 2D Mode: Switch between traditional 3D proximity audio and a lobby-wide 2D radio broadcast via native CmdSet2DVoice. When enabled, everyone in the session hears your audio directly without distance falloff or directional head panning!
  • Real-Time Graphical VU Meter: The on-screen HUD overlay now samples your microphone audio at 20 Hz, rendering a live ASCII volume bar, precise dB readout, and peak warning indicator ((PEAKING!) / (OPTIMAL) / (SILENT)).
  • Dry Acoustics & Echo Suppression: Suppresses cave and island reverberation (CmdSetEchoAmount(0) and SelfEcho.EchoOn = false) so instrumentals stay crisp and clear inside underground or enclosed areas.
  • Zero-Allocation Core: Fully upgraded to use WorldManager.localPlayerCharacter, native player lists, and local transform caching for zero GC stutter.

1.1.0 Changes

  • DSP presets: Untouched, Light Cleanup, and Custom.
  • Optional always-visible overlay showing music and transmission state.
  • Transmit start/stop edge logging and stronger scene/recovery handling.

⚙️ Settings

Configurable via Mod Settings in the pause or main menu (or in BepInEx/config/walker.bigdj.cfg):

Music

Setting Default Description
MusicMode off Continuous transmit + relaxed speech cleanup. Turn on to start DJing.
BroadcastMode Proximity3D Proximity3D for local 3D positional sound; IslandRadio2D for direct 2D radio to all players.
DspPreset Untouched One-switch cleanup combo: Untouched (nothing), Light Cleanup (mild background removal), or Custom.
DryAcoustics on Suppresses cave reverb and island echo for clean studio sound.
Denoise Disabled Noise suppression during music mode. Keep Disabled for music — higher settings dull the sound.
BackgroundRemoval off Background-sound removal during music mode. Keep off, or music fades in and out.
BackgroundRemovalAmount 0 Strength of background removal when enabled.
Diagnostics off Logs a status line once per second while music mode is on.
Overlay off On-screen HUD with live VU meter readout: audio level in dB, transmit state, and DSP values.

General & Input

Setting Default Description
Enabled on Master switch. Off = mod fully idle, normal voice chat.
ToggleKey F9 Keyboard shortcut for turning Music Mode on and off.

🚀 Installation

  1. Install this package with your Thunderstore mod manager.
  2. Make sure BepInEx 6 IL2CPP and ModSettingsMenu are installed.
  3. Launch Big Walk, route music into your microphone, and press F9!
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