Big Walk
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Latest version
1.0.1
Last Updated
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Tidy Lost and Found

Tidy Lost & Found

Tidy Lost and Found replaces the cluttered pile in the Lost and Found area with an organized display wall. Every item recovered can be neatly mounted onto a dedicated slot.

All players need it installed with the same column/slot numbers set for it to load safely across the lobby.


Features & Usage

  • Automatic Tidying: Racks loose items automatically when entering the map or loading in.
  • Customizable Layout: Adjust the total pocket count, column grid size, spacing, height, rotation, omitted items, and offsets to fit your space how you like.
  • Manual Trigger: Press Shift+F7 (configurable) to rebuild and tidy the area on demand.

Default Settings of Note

So you press left shift & F7 to restock everything nearby and left shift & F8 to send it all crashing down. The shift key is because the functions keys have been overused in mods and nobody wants to open three menus at once.

Currently backpacks load in dropped to the ground because feedback indicates it's a little quicker to get everyone dressed without everyone diving for the same corner.

You can go as tall or as long as you want. It will clip through walls and hide objects in there if you are drunk on boogers levels of reckless.


Configuration

The configuration file is generated at BigWalk/BepInEx/config/gogogadgetjustice.tidy.lostandfound.cfg.

Controls & Keybinds

Setting Type Default Description
TidyKey KeyCode F7 Key shortcut to rebuild and tidy the rack
ReleaseKey KeyCode F8` Key shortcut to drop all items off the rack at once
ModifierKey KeyCode LeftShift Change the Modifier key required alongside TidyKey or ReleaseKey (Set to None for no modifier)

Filtering & Behavior

Setting Type Default Description
Enabled Boolean true Automatically rack lost & found items when the map loads
SkipNames String backpack Comma-separated partial names of items to ignore/never rack (e.g., backpack,buoy). Leave empty to rack everything.
GroupId Int32 -1 Item group acceptable by the rack slots. -1 assigns dynamic groups so all items fit; set to 25 to reuse the backpack group.
VerboseLogging Boolean false Enables diagnostic log output.
GiveUpSeconds Single 90 How long to search automatically for the lost & found before stopping.
AnchorName String [Blank] If you want the wall targeted somewhere other than the lost and found area

Dimensions & Placement

Setting Type Default Description
Pockets Int32 100 Total number of pocket mounts (Range: 1–500). Must match across all players in multiplayer.
Columns Int32 10 Pockets per horizontal row (Range: 1–50)
Spacing Single 0.455 Spacing between individual pockets in meters
Radius Single 12 Radius in meters around the lost & found to gather loose items
OffsetX Single 0 Slides the wall left and right along lost and found wall
RackHeight Single 0 Height offset of the bottom row above the lost & found podium anchor
OffsetZ Single -1.65 Storage wall center shift forward/backward relative to the lost & found wall
RackYaw Single 90 Extra wall rotation in degrees (use -90 if it faces backwards)
UseAnchorYaw Boolean true Face the same direction as the lost & found (otherwise World North + Yaw)
TicketBase Int32 58000 Base game ticket number used by the rack (Range: 1000–64000)

Shoutouts & Greetz

  • regulusmagnus and their save file editor which let me easily toss every loose object in the game into the lost and found.

  • Andrew1431 and their Big Choppa which saved me some time figuring out how to get the mountings working consistently and providing the term pockets, which is much more on Big Walk brand than calling them wall mounts.

  • Claude, I guess, for helping both of them. I don't care for LLMs but I guess I need to make peace with the output, not entirely dissimilar from medical knowledge gained through war atrocities.

  • the mod community on the /r/bigwalkmodding subreddit and numerous discords. hi folks.


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License

CC BY-NC (Attribution-NonCommercial). Skwisgaard non-commercial fishing license addendum. Reach out if you do something cool with this project!

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