
TrailMarkers
Adds cairns, airsticks, and glowpuck markers that don't break immersion.Trail Markers
Trail Markers introduces a collection of little navigation aids designed to help you and your pals without disrupting the natural rhythm of the world.
Whether you are tracing a winding path or leaving a glow to guide a lost friend back to the group after dark, these markers sit gently within the landscape. They're built in the spirit of the original game, keeping your immersion entirely whole.
3 Types of Markers
Cairns
Stacks that fit well into the environment.

Air Sticks
Floating, compact markers for a clean and subtle look.

Glow Rocks
Luminescent green pucks perfectly suited for the night. Good for drawing directional arrows.

Mix and match however you like.
!
Controls
| Key | Action |
|---|---|
| Tab | Cycle marker type |
| T | Place a marker |
| E | Remove a marker |
Configuration
After first launch: BepInEx/config/gogogadgetjustice.bigwalk.trailmarkers.cfg
- Key to place a Trail Marker
- Key to cycle through marker types (Cairn / Airstick / Glowpuck).
- Key to pick up nearest marker.
- Max range to place/pickup markers. [default: 10]
- Max distance to snap markers to floor geometry. [default: 2]
- Max markers per player. [default: 10]
- Automatically remove oldest marker when at cap. [default: true]
To Do, Maybe
- Optimize, optimize. optimize.
- I believe if all players have this mod installed, you should see each other's markers. You should certainly see your own if not. It's untested. Let me know.
- Maybe make glowing a toggle on all types.
- Maybe make audio markers an option.
- Maybe add a remote detonation flare marker
- Maybe make them into interactables that you can pick up/toss around instead of illusions.
Digital tip jar
If this mod helped you find your way, consider supporting on Ko-fi.
License
CC BY-NC (Attribution-NonCommercial) with a Skiwsgaard non-commerical fishng license addendum
Reach out if you do something cool with this. I want to hear about cool things.