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Core
Shared plumbing for the smolMods family: adds the sMods settings category and the row API the other smolMods plugins register into. On its own it changes nothing - install a feature mod alongside it.smolMods Core
The shared base for the smolMods family of Big Walk mods. It adds an sMods category to the game's own Settings menu and provides the row / panel / HUD-tint / side-channel plumbing the feature mods plug into.
On its own it changes nothing — with no feature mod installed, no category is even injected. Install one or more of:
- ShareChangedEyeState — pick an eye state and share it with modded friends
- ColorSelf — head / torso / legs colours, remembered between walks
- DarkMenus — dark paper menus + dark HUD icons
- smolMods (the bundle) — all of the above plus the crosshair options
Mod managers install this automatically as a dependency; you never need to grab it by hand.
For mod authors
Reference smolMods.Core.dll and register rows from your Load():
ModSettingsApi.AddArrayRow(RowOrders.ThirdParty, "My toggle", "settings_mod_myToggle",
0, new[]{0,1}, v => v==1 ? "On" : "Off", v => Apply(v));
Upgrading from BigMods / BigDarkMenus: delete BigMods.dll and BigDarkMenus.dll
from BepInEx/plugins — the old and new plugins must not run together.