Big Walk
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Date Uploaded
last week
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34KB
Dependency string
khalil-BigWalk_Public_Lobbies-1.1.0

Big Walk Public Lobbies

Browse every public room in Big Walk and join it with one click — no room code needed.

The game ships without a public lobby browser; this mod adds one. It lists all public rooms (Lobby + Session sources), lets you filter them, and joins through the original in-game flow (NetworkMinder.SetTransportAndConnect), so everything behaves exactly as in the vanilla "Join" screen.

Features

  • Burst multi-round search: each refresh fires 100 concurrent search rounds (~3 seconds) and deduplicates results by room code — far more rooms than a single EOS search (200) allows; rate-limit safety net ends a round early if EOS throttles.
  • Live player counts: each card shows current/max players (e.g. 3/8); full rooms are hidden automatically.
  • Card layout: world name, host name, players and 6-digit join code in a clear three-line layout.
  • Search & filter: search box matches world name / host name; a "CN-only" toggle keeps only rooms whose name or host contains Chinese.
  • 15-language UI: automatically follows the game's own language (Chinese S/T, Japanese, Korean, English, French, German, Spanish, Portuguese, Russian, Polish, Turkish, Czech, Italian, Latin Spanish), switching live with zero lag.
  • Join via the original game flow: no custom networking — the exact same NetworkMinder.SetTransportAndConnect used by the vanilla join screen.
  • Smart caching: manual refresh never clears the list (same-minute refresh only adds); cache auto-cleans on a configurable interval.
  • Auto-scan on first open only: re-entering keeps your existing list; hit Refresh when you want a fresh scan.

Requirements

Installation

  1. Install BepInExPack IL2CPP (via Thunderstore Mod Manager / r2modman, or manually).
  2. Install this mod (the mod manager handles everything).
  3. Launch the game. A "Public Lobbies" button appears on the main menu.

Usage

  1. On the main menu, click Public Lobbies.
  2. It scans automatically on first open (a live "Searching…" indicator shows progress); click Refresh to re-scan.
  3. Click a room card to select it, then Join Room — the original connection flow takes over.
  4. Optional: search box (world / host), CN-only toggle.

Configuration

Edit BepInEx/config/BigWalkPublicLobbies.cfg:

Key Default Description
Debug > Verbose false Detailed diagnostic logging
Search > SearchRounds 100 Search rounds per refresh (more = more rooms, ~3s per 100)
Search > CacheClearSeconds 60 Seconds before the cache auto-cleans (within that window, refresh only adds rooms)

Compatibility

  • Game: Big Walk (Unity 6000, IL2CPP)
  • Loader: BepInEx 6 (IL2CPP)
  • Languages: all 15 game languages (full translations for zh/ja/ko/en; others follow the game locale)
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