Rogue Remix
A modification of BTD6's Rogue Legends game mode.
This mod is a collection of changes I wanted to try out because I thought they'd increase my own enjoyment and interest in the Rogue Legends game mode. Many of them were inspired by aspects I enjoyed from other Roguelite games.
Removing artifacts from your inventory is now "Selling" rather than "Discarding"; you will always receive its equivalent value in tokens back by removing it.
Whenever a reward of a choice of artifacts is presented to you, there is an additional option added of just tokens (equal to the highest sell value of artifact being offered).
Duplicate artifacts of the same tier you already have can now appear within loot, and on picking them they will merge together to upgrade to a higher tier. A green upgrade icon appears on the icon if this will happen.

You can now spend tokens to reroll a Merchant's shop. Starts at a cost of 3 Tokens, and increases by 3 each time per shop.
Merchants' inventory can now include an extra 3 Permanent Boosts available, of which you can purchase one per merchant tile. On Legendary Shop tiles, one of the boosts will be guaranteed Legendary. As of BTD6 v48, this feature is Default Off due its to power level, but can be enabled in the mod settings.

You will now get Bronze, Silver, and Gold borders for individual Hero load outs by beating Stages 1 / 2 / 4 with them. If you beat Stage 4 on Chimps difficulty with them, you will get a Black Border! At the moment the data for runs made not using this mod does not seem to be saved to the profile, so sadly these can't be awarded retroactively.

You can now "sidegrade" towers at the Campfire Mentor screen, e.g. going from 3-0-1 to 3-1-0
