BluePrinceArchipelagoBepInEx
The Blue Prince Implementation for the mult-game randomizer Archipelagov0.1.5
- Fixed the most of the draft restrictiveness bugs. (mainly found floorplans and freezer not showing up properly)
- Fixed EOD trap not working in a lot of cases
- Fixed some of the visual oddities with some of the items (notably upgrade disks)
- Fixed cabinet key pickups not properly sending checks
- Fixed the shelter item not receiving properly
- Fixed a lot of the permanent unlock checks not sending properly under when the item was received before the puzzle was solved.
- Fixed an issue that was preventing the highest known trunk count from properly carrying over in Asyncs.
- Fixed an issue where Servant's Quarters wasn't considered a Bedroom for Bedroom DeathLink settings
- Fixed the Room Add Command
- Fixed Microchip Pickup check not sending issues (Still need to fix the AP swirlies not showing up.)
- Probably some other minor bugfixes that I forgot to document.
v0.1.4
- Fixed an off deathlink message.
v0.1.3
- Bugfix for a value that was unexpectly null
v0.1.2
- Added a button in the connection UI to Reset Session Data via UI instead of Typing the /ResetData command
- Fixed the majority, if not all of the draft issues relating rooms appearing when they shouldn't
- Removed the Force command temporarily until a new version can be implemented.
- Fixed the Console output of the ResetData Command.
v0.1.1
- Removed VMode day8+ fix for HLC since that is now handled by the game itself.
- Minor Drafting fix that should fix some, but not all of the weird drafting issues.
- Fixed certain deathlink messages not properly including the player name.
- Fixed trunk updates not properly handling upgraded rooms.
- Potential Fix for Shelter item not receiving.
- Potential Fixes for certain Permanent Upgrades not sending unlock checks.
- Potential Fixes for AP swirlies not being removed from certain items that had models that persist across days.
v0.1.0
Initial version. Accidentally set Semantic version wrong, lol.
