
Score Attack Local Training
BRC Score Attack Practice Plugin. Lets you start solo Score Attack runs from anywhere, without an opponent.
CHANGELOG
2.7.1
- Fixed an oversight where the Personal Best would not be shown if Show Ghosts is off and Ongoing/Live Score is used.
- Now falls back on final score if this is the case, so it's no longer blank!
2.7.0
- Fixed a bug where if you get a PB, then challenge a ghost with a score lower than that PB, the "New Best!" message would stick on the UI
- Made sure the UI was manually cleared/reset on new battles to (hopefully) prevent this from happening again in the future
- Fixed an issue where some MapStation map names would make the external ghost not show up in the Ghost List
2.6.0
- Added full support for custom maps through MapStation
- External MapStation Ghosts are now saved after runs and can be shared with friends
- Ghosts for custom maps are saved in C:\Users\Username\Documents\Bomb Rush Cyberfunk Modding\GhostSaveData and are in the root directory alongside vanilla maps
- External MapStation Ghosts are formatted with "mapstation" at the front, eg. mapstation.weezethejuice.shineisland-3min-13641810-20250719000616.ghost
- Updated the Ghost List and Ghost Delete List to load asynchronously.
- This has fixed the hitching/lag for players loading large ghost lists for the first time
- The Ghost List and Ghost Delete List now let you know they are loading ghosts the first time launched
- Fixed an issue where the spraycan/spray would not playback correctly
- Rewrote the way the ongoing/real-time score is saved and played back, so there should no longer be any sync issues!
2.5.0
- Fixed a bug where the real-time score of a ghost that dropped their combo would display an incorrect final/total score
2.4.0
- Added a new option in the Ghost Settings menu that allows you to playback the ghost's score in real-time
- Only ghosts recorded in 2.4.0 onwards will support this function. Any ghost recorded before this version will fallback on their final/total score
- Ghost Save Data has been updated to be compatible with previous versions
- Added new Custom SFX packs (Pop'n Music, Super Smash Bros. Melee, Street Fighter III 3rd Strike, and Skullgirls)
- These new Custom SFX packs use a "Ready... go" structure instead of a 3, 2, 1 countdown, for people who prefer that
- Ghosts can no longer interact with props that have been hit (Your ghost can't trash can you anymore)
2.3.0
- Ghost List and Ghost Delete List now are cached, so they should load infinitely quicker!
- Fixed a small issue where sometimes the announcer would not load in correctly, causing the "3" to be skipped
- Fixed a patch oversight causing issues with sounds from an ongoing encounter
2.2.0
- Fixed Custom SFX issue where the custom SFX packs would not play correctly
- Added an option to teleport to the ghost's start point or your own respawn point
- Added a "Cancel Run" button to the Ghost Replays menu for convenience
- Example ghosts for each borough are now included, created by Score Attack world record holder, SpecialFX. These were made to be accessible goals for new Score Attackers!
- Fixed an oversight with the ghost replays where "Ghost Beaten!" would take priority over "New Best" even when you get a new PB
- Updated Custom SFX so when a ghost is beaten it plays a different sound that when a PB is beaten
- Updated the PB sound for the LLB Custom SFX pack to be more distinct (if you want the old one, swap the .ogg files)
2.1.0
- Removed some testing functions that shouldn't have been published. Whoops!
2.0.0
- Added Ghost Replay System
- Added the ability view and compete against ghost replays of past Score Attack runs
- Ghost system records your personal bests and saves external ghost files you can share with your friends
- MASSIVE thank you to goatgirl for her help with this. She basically rewrote the entire replay system from scratch!!
- Added menus to load or delete past ghosts, so you can try to beat them for better scores or to perfect your line
- Added toggles for the ghosts so they can be automatically saved for all runs, just for personal bests, or not at all
- Gave players the ability to change the ghost to different models, mute the ghost, or even make the ghost translucent
- An option is available to not display ghosts if you don't want to see them, or you can completely disable saving ghosts
- Ghosts are saved here: C:\Users\Username\Documents\Bomb Rush Cyberfunk Modding\GhostSaveData and are in the root directory
- Added Grind Debt Viewer
- Grind Debt is a vanilla mechanic Team Reptile put into the game that punishes players from abusing RBTs at the end of rails
- If you have Grind Debt, you will be immobile on the next rail until it is 'paid back' or another move (such as a buffered RBT) overrides it
- FPS Limit App now shows current config and if VSync is enabled/disabled
- Move Style App now lets you change your outfit and your equipment skin directly from your phone
- Added new Extras menu with SFX toggles, Save Data Import/Export options, and a link to the vanilla Score Attack leaderboard
- Fixed an issue where the timer would pause during graffiti, rendering runs invalid
1.2.0
- Fixed an issue where GBTs could be stale during the next new run if they were inputted during the countdown.
1.1.0
- Added category name in front of score, so it's easier to see which run category players are running at a glance.
0.1.0
- Initial release. I don't know how version numbers work, oops.