Bomb Rush Cyberfunk
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Date Uploaded
4 weeks ago
Downloads
785
Size
151KB

After Images

Adds a customizable three-clone afterimage effect to Bomb Rush Cyberfunk.

Features

  • Three delayed afterimage clones
  • Individual color controls for each clone
  • Adjustable delay for each clone
  • LD_CrewBoom custom character support
  • Character switching support
  • Dynamic Bone / spring-bone pose support
  • All City Network multiplayer support
  • Multiplayer afterimage color synchronization
  • Remote afterimages only appear when the other player also has After Images installed and enabled
  • Configurable particle and trail options
  • Overlap/clipping prevention when an afterimage is too close to the live character
  • BepInEx Configuration Manager compatible

Installation

r2modman / Thunderstore

Install After Images through r2modman or Thunderstore Mod Manager.

Required dependencies will be installed automatically when using a compatible mod manager.

Manual Installation

Place AfterImages.dll inside:

Bomb Rush Cyberfunk/BepInEx/plugins/

You will also need the required dependencies installed manually.

Configuration

After Images uses BepInEx configuration entries.

If you use BepInEx Configuration Manager, the settings can be changed in-game.

Main Settings

  • Enable / disable After Images
  • Clone 1 delay
  • Clone 2 delay
  • Clone 3 delay
  • Clone 1 color
  • Clone 2 color
  • Clone 3 color
  • Particle options
  • Trail options
  • Minimum visible distance

Minimum Visible Distance

MinimumVisibleDistance prevents an afterimage from rendering when its delayed world position is too close to the live character.

This helps prevent transparent afterimages from clipping through the current character while standing still, moving slowly, slowing down, or landing.

The default value is:

0.08

If clipping is still visible, try increasing it to around 0.10 - 0.15.

Multiplayer

After Images integrates with All City Network.

When connected to ACN:

  • Your three afterimage colors are synchronized to other players running After Images.
  • A remote player's afterimages are only shown if that player also has After Images installed and enabled.
  • Players without After Images do not receive visible remote afterimages from this plugin.
  • Disabling After Images stops your remote afterimages from being shown to other supported clients.

Both players need a compatible version of After Images for plugin-specific multiplayer behavior.

LD_CrewBoom

After Images is designed to work with LD_CrewBoom characters and rebuilds its clone setup when the active character model changes.

This includes switching between custom characters during gameplay.

Performance

For the smoothest trail behavior, the plugin can sample and update poses every frame.

If you experience performance issues with especially complex custom characters, adjust the timing/update options in the configuration.

Version

1.0.0

Initial public release.

Created for the Bomb Rush Cyberfunk modding community.

Multiplayer integration uses All City Network by Freesoul.

Custom character support is designed around LD_CrewBoom by LazyDuchess.

Character From The Icon

Want the character model shown in the icon?

Check out the model by Monad on GameBanana:

Download the character model

Rainbow Preset

An optional rainbow configuration is included with the mod.

To use it manually, copy the included com.brc.afterimage3clone.cfg file from the presets folder into:

BepInEx/config/

Replace the existing com.brc.afterimage3clone.cfg file when prompted.

Back up your existing config first if you want to keep your current After Images settings.

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