added dynamic beach balls, new rail routes, and new graffiti spots
2/28:
improved shadow draw distance
respawning now takes you to the last safe location
added new rails routes, a new skybox, and a tv area
added a simple rising tide animation
added new easter eggs
2/29:
fixed ambient sfx volume
3/6:
wip section 2 released
3/7:
fixed transparency/material issues, added double sided transparency to the toon shader (most noticeable on thatch umbrellas)?- made section 2 rail endings more forgiving (combos are easier to continue)
began adding grinds to every palm tree
removed a palm tree before the first loop for easier access via wallrun
3/8:
gave vending machines custom textures
updated billboard uvs and textures, added a billboard to section 2
refined easter eggs and gave them physics (you can free polo from the lighthouse with a well timed boost)
quick fix for unassigned materials I missed during the last update (waterfall and water)
fixed vending machine collider placement
connected sections 1 and 2 via rail
3/9:
added rings
added a better reward for collecting all 64 rings (still wip)
3/10:
made ec chao garden larger and prettier, fixed a grind collision after the lighthouse
added a wallrun in the canyon section before the second loop
3/11:
added ring collision particle effect and reworked placement
added 5 red rings throughout the map which increase your score multiplier by 5
added chaos emeralds and gave them the ring collection reward
rings now add 100 points to your current score
3/12:
stitched geometry above waterfalls, improved section after last billboard, removed an annoying rock before the waterfall section, improved rail route before lighthouse
emerald spin animation applies to all emeralds now, fixed some minor transparency issues
3/13:
removed tree to the right of this sign
added emerald counter
3/14:
added ring counter
removed loop grind from lighthouse to make obtaining red chaos emerald easier
added an extra reward for collecting all 7 chaos emeralds
hud now supports ultra widescreen resolutions
fixed crashes caused by ring counter
3/15:
added wip springs throughout the map
added more rings, there are now 100 total. (still need to add a reward for collection)
fixed and adjusted spring velocities
3/16:
added big’s fishing section (wip), added camera zones in applicable areas
fixed some transparency hiccups, fixed right screen egg carrier camera
springs now add 1 to your ongoing score multiplier