Last updated | 2 weeks ago |
Total downloads | 19545 |
Total rating | 5 |
Categories | Maps |
Dependency string | pupsi-Niteout-0.2.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Niteout
a reimagining of BRC's Hideout by pupsi
Important Information:
- This map is intended for use with a dedicated graphics card. If you are using integrated graphics then your mileage may vary.
- A low-spec version is available here.
- The Millenium Winterland mod needs to be disabled for baked lighting to display properly.
- This map is using a merged mesh and in turn graffiti plants will not work as intended. Also, having a high number of plants in the config may increase lag as graffiti planting effectively duplicates the mesh it’s planted on.
Changelog:
0.0.1 : Freesoul Release
0.0.2 : Public Release
- added niteout pier area (ferris wheel isn’t perfect but hopefully fun enough for now, may be reworked down the line)
- improved vert ramp collisions
0.0.3 :
- replaced missing rail texture
0.0.4 :
- new lighting and rail shaders, added simple lil easter egg with reward
0.0.5 :
- all vert ramps now give their own unique multiplier
0.0.6 :
- fixed kiki’s sign export hiccup, tweaked confetti particle effect visuals
0.0.7 :
- added spinny signs, added FUFM billboard design
0.0.8 :
- removed mirror (rip) and rail shaders for performance boost, further optimizations to low spec version, added new new amsterdam section, thank you team reptile and happy anniversary everyone!
0.0.9 :
- fixed some broken and missing geom in new area, brought back animated rail shaders for standard version, added more optimizations for low spec version (more can be done though I’ll need to find the time, will be looking into steam deck issues soon as well)
0.1.0 :
- added pedestrians and toilets
0.1.1 :
- added post processing, added movestyle changers and added a few cats and dogs
0.1.2 :
- adjusted bloom values and several emissions
0.1.3 :
- added police, fixed floating flags by highway
0.1.4 :
- changed rail colors/shaders and adjusted lighting, added the goonway™ and goonie launcher™, remodeled ld mewing corner, fixed bmx move-style preview
0.1.5 :
- replaced forgotten toilers (oops)
0.1.6 :
- removed depth of field (wasn't supposed to be enabled in the first place, my bad), added funky goonie sketboard foreshadowing
0.1.7 :
- removed ambient occlusion
0.1.8 :
- Happy Halloween! (thank you roro for the rigged skeles!) (go download rick r. mortis!)
0.2.0 :
- Moe Shop Event, added hud, added event board, added motion blur toggle, added new rail grinds across rooftops, added springs, refreshed lighting, changed all verts to vanilla, various optimizations (mostly ram related)
0.2.1 :
- Merry Christmas and Happy Holidays! added two new areas, added dash panels, added toggle for vanilla verts, geometry optimizations and improvements, reworked rooftop rails (still subject to change), new lighting and skybox shader, adjusted sound effect mixing, many other small changes/improvements