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Afterimages

Adds afterimages reminiscent of Pseudoregalia.

Last updated 3 hours ago
Total downloads 48
Total rating 0 
Categories Mods Misc
Dependency string rvvnd-Afterimages-1.0.0
Dependants 0 other packages depend on this package

README

[rw]Afterimages

A BepInEx plugin for Bomb Rush Cyberfunk that adds customizable afterimage effects for various player movement states.

Features

  • Afterimage trails for different player abilities and states
  • Highly configurable colors, gradients, fade speeds, and intervals
  • Support for texture-based gradients
  • Separate settings for:
    • Boosting
    • Ground tricks and boost tricks
    • Air tricks and boost tricks
    • Slide states (normal, slope, super)
    • Air dash
    • Grind states (normal, tricks, boost tricks, cornering)

Configuration

The mod creates a configuration file at BepInEx/config/rewind.rwafterimages.cfg and a corresponding folder with settings for each afterimage type. It also automatically creates the default gradient textures in BepInEx/config/rewind.rwafterimages/

General Settings

  • RegenerateGradientTextures: Set to true to recreate default gradient texture files
  • ReloadGradientTextures: Set to true to reload gradient textures from disk

Afterimage Settings

Each movement state has the following configurable options:

  • Enabled: Enable/disable afterimages for this state
  • Color: Primary color of the afterimages
  • SecondaryColor: Secondary color for gradients
  • GradientMode: Choose between Off, TwoColor, or TextureFile
  • GradientTextureFile: Filename of gradient texture (in config folder)
  • FadeCurveMode: Fade curve type (Linear, Smooth, FastStart, SlowStart, Custom)
  • FadeSpeed: Custom fade speed (when FadeCurveMode is Custom)
  • Interval: Time between spawning afterimages
  • Lifetime: How long each afterimage lasts
  • Priority: Higher priority styles override lower ones

Troubleshooting

No Afterimages Appearing

  • Check that the desired state is enabled in the config
  • Try regenerating gradient textures if using texture gradients

Performance Issues

  • Increase the Interval values to spawn fewer afterimages
  • Decrease Lifetime to make them disappear faster

Credits