Decompiled source of The boneworks ammo hud v1.0.4

Mods/TheBoneworksAmmoHud.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneworksAmmoHud;
using HarmonyLib;
using Il2CppSLZ.Bonelab;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "BoneworksAmmoHud", "1.0.0", "notnotnotswipez", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BoneworksAmmoHud")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BoneworksAmmoHud")]
[assembly: AssemblyTitle("BoneworksAmmoHud")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BoneworksAmmoHud
{
	public class Core : MelonMod
	{
		[HarmonyPatch(typeof(UI_HUD), "SHOWAMMO")]
		public class ShowAmmoPatch
		{
			public static void Prefix(UI_HUD __instance, AmmoDisplayLocation ammoLocation)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0003: Invalid comparison between Unknown and I4
				if ((int)ammoLocation > 0)
				{
					ammoHud.SetActive(false);
					return;
				}
				ammoHud.SetActive(true);
				hudCopy.UIHudSetup();
			}
		}

		public static GameObject ammoHud;

		public static UI_HUD hudCopy;

		public override void OnInitializeMelon()
		{
			Hooking.OnUIRigCreated += delegate
			{
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0066: Unknown result type (might be due to invalid IL or missing references)
				//IL_0080: Unknown result type (might be due to invalid IL or missing references)
				//IL_008d: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				Transform parent = ((Component)Player.RigManager).transform.Find("PhysicsRig/Pelvis/BeltLf1/InventoryAmmoReceiver");
				Transform transform = ((Component)UIRig.Instance).transform;
				Transform val = Object.Instantiate<Transform>(transform.Find("PLAYERUI/HUD"));
				Transform val2 = ((Component)val).transform.Find("scaleOffset");
				val2.localPosition = Vector3.zero;
				val2.localRotation = Quaternion.identity;
				val2.localScale = Vector3.one * 0.9f;
				Transform val3 = val2.Find("hud_Ammo");
				val3.localPosition = Vector3.zero;
				val3.localRotation = Quaternion.identity;
				ammoHud = ((Component)val3).gameObject;
				hudCopy = ((Component)val).GetComponent<UI_HUD>();
				MelonCoroutines.Start(WaitAndEnableGO(((Component)val3).gameObject));
				((Component)val).transform.parent = parent;
				((Component)val).transform.localPosition = new Vector3(0.1472f, 0.1683f, 0.0419f);
				((Component)val).transform.localEulerAngles = new Vector3(55.11f, 55.11f, 0f);
			};
		}

		private IEnumerator WaitAndEnableGO(GameObject target)
		{
			for (int i = 0; i < 5; i++)
			{
				yield return null;
			}
			target.SetActive(true);
		}
	}
}