Decompiled source of HideConstraint v1.0.0

Mods/HideConstraint.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using HarmonyLib;
using HideConstraint;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "HideConstraint", "1.0.0", "CAitStudio", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("HideConstraint")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HideConstraint")]
[assembly: AssemblyTitle("HideConstraint")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HideConstraint
{
	public class Core : MelonMod
	{
		[HarmonyPatch(typeof(Constrainer), "PrimaryButtonUp")]
		private static class makeNewConstraintHide
		{
			private static void Postfix(Constrainer __instance)
			{
				if (ShowConstraint != null && !ShowConstraint.Value)
				{
					MelonCoroutines.Start(waitNewConstraint());
				}
			}
		}

		private Page ModPage;

		private static MelonPreferences_Category cat;

		private static MelonPreferences_Entry<bool> ShowConstraint;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("HideConstraintMod: Initialized.");
			cat = MelonPreferences.CreateCategory("HideConstraint");
			ShowConstraint = cat.CreateEntry<bool>("ShowConstraint", false, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			CreateBoneMenu();
			((MelonBase)this).HarmonyInstance.PatchAll();
			Hooking.OnLevelLoaded += delegate
			{
				if (!ShowConstraint.Value)
				{
					MelonCoroutines.Start(waitHide());
				}
			};
		}

		public void CreateBoneMenu()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			ModPage = Page.Root.CreatePage("Constraint", Color.cyan, 0, true);
			ModPage.CreateBool("ShowConstraint?", Color.white, ShowConstraint.Value, (Action<bool>)delegate(bool b)
			{
				ShowConstraint.Value = b;
				MelonPreferences.Save();
				if (b)
				{
					showAllConstraintRopes();
				}
				else
				{
					HideAllConstraintRopes();
				}
			});
		}

		private static IEnumerator waitHide()
		{
			yield return null;
			yield return (object)new WaitForSeconds(1f);
			HideAllConstraintRopes();
		}

		private static void showAllConstraintRopes()
		{
			ConstraintTracker[] array = Il2CppArrayBase<ConstraintTracker>.op_Implicit(Object.FindObjectsOfType<ConstraintTracker>(true));
			ConstraintTracker[] array2 = array;
			foreach (ConstraintTracker val in array2)
			{
				if (!((Object)(object)val == (Object)null) && !((Il2CppObjectBase)val).WasCollected)
				{
					GameObject gameObject = ((Component)val).gameObject;
					if (!((Object)(object)gameObject == (Object)null))
					{
						setRopeRenderers(gameObject, show: true);
					}
				}
			}
		}

		private static void HideAllConstraintRopes()
		{
			ConstraintTracker[] array = Il2CppArrayBase<ConstraintTracker>.op_Implicit(Object.FindObjectsOfType<ConstraintTracker>(true));
			ConstraintTracker[] array2 = array;
			foreach (ConstraintTracker val in array2)
			{
				if (!((Object)(object)val == (Object)null) && !((Il2CppObjectBase)val).WasCollected)
				{
					GameObject gameObject = ((Component)val).gameObject;
					if (!((Object)(object)gameObject == (Object)null))
					{
						setRopeRenderers(gameObject, show: false);
					}
				}
			}
		}

		private static void setRopeRenderers(GameObject root, bool show)
		{
			LineRenderer[] array = Il2CppArrayBase<LineRenderer>.op_Implicit(root.GetComponentsInChildren<LineRenderer>(true));
			LineRenderer[] array2 = array;
			foreach (LineRenderer val in array2)
			{
				if (!((Object)(object)val == (Object)null) && !((Il2CppObjectBase)val).WasCollected)
				{
					((Renderer)val).enabled = show;
				}
			}
			Renderer[] array3 = Il2CppArrayBase<Renderer>.op_Implicit(root.GetComponentsInChildren<Renderer>(true));
			Renderer[] array4 = array3;
			foreach (Renderer val2 in array4)
			{
				if (!((Object)(object)val2 == (Object)null) && !((Il2CppObjectBase)val2).WasCollected)
				{
					string text = ((Object)((Component)val2).gameObject).name.ToLowerInvariant();
					if (text.Contains("line"))
					{
						val2.enabled = show;
					}
					if (text.Contains("rope"))
					{
						val2.enabled = show;
					}
					if (text.Contains("cable"))
					{
						val2.enabled = show;
					}
					if (text.Contains("beam"))
					{
						val2.enabled = show;
					}
				}
			}
		}

		private static IEnumerator waitNewConstraint()
		{
			yield return null;
			yield return null;
			yield return (object)new WaitForSeconds(0.05f);
			HideAllConstraintRopes();
		}
	}
}