BONELAB
Install with App

Details

Latest version
1.1.0
Last Updated
First Uploaded
Downloads
1.1K
Likes
2
Size
60KB
Dependants

**Features**

| --- | --- |

| Blood — remastered | Rich red droplets and irregular stains, with per-pixel drying to darker red. Normal and smoothness maps support wet highlights with the game's lit shader. |

| Directional spray | Momentum-directed spray plus a smaller back-splatter cone; gravity, varied sizes, surface raycasts, and elongated oblique-impact marks. |

| Blood pooling | Nearby floor impacts accumulate liquid; puddles ease toward a larger radius, with uneven procedural edges. |

| Blood mixing | Stamps on the same collider and surface plane accumulate in shared texture tiles. No separate rectangular decal layers within each shared field. |

| Blood smearing | Injured body parts touching the floor leave direction-following streaks when dragged. Width decreases as bleeding tapers; friction and surface gaps break up the trail. |

| Tinnitus | Distance-weighted ringing and low-pass muffling, recovering over at most seven seconds after the last blast. The latest observed game filter value is restored. |

| Blood sounds | 31 distinct synthesized drip sounds, a shuffle bag that avoids immediate repeats, randomized pitch/volume, and a spatial audio voice pool. |

| Bone breaks | Accumulated arm/leg/hand/foot damage reduces muscle drive and changes joint angular limits. Eight brief synthesized crack variations. Original state is restored on reset/despawn/resurrection. |

**Controls and performance**

All effects start enabled. BoneMenu includes independent blood, pooling, smearing, bone-break, tinnitus, and sound switches, plus intensity, drying time, fracture threshold, and volume settings. The sound switch covers both drip and crack sounds.

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