BONELAB
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Latest version
1.5.0
Last Updated
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1.3K
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1
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34KB
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Changelog

1.5.0

  • Stable release restoring the original 1.4.1 Fusion RigNameTag appearance and automatic stacking above usernames.
  • Fixed gradual text-size growth and shrinkage by resetting the chat nametag object's local scale to 1,1,1 during normal updates and again after Unity's animation/layout pass.
  • Uses one clean canonical font baseline, rather than treating an already-resized pooled text object as the new default.
  • Explicitly reapplies the one-, two-, or three-line font size and disables TextMeshPro auto-sizing.
  • Detects when Fusion replaces a pooled text object and initializes the replacement from the clean baseline.
  • Restores the clean font and object scale before returning a chat nametag to Fusion's pool.
  • Fusion's parent HeadUI remains responsible for the intended avatar-height scaling.
  • Retains Fusion's native nametag rendering rather than using a separate world-space canvas.
  • Retains multi-line wrapping, emoji, clipboard paste, VR HUD placement, input controls, and host relay fixes.

1.4.3

  • Fixed overhead text still drifting larger or smaller in steps over a session. The 1.4.2 fix only guarded against recomputing size on the same text object; it did not account for Fusion's nametag text being pulled from a pooled GameObject that is not reset between uses.
  • The base font size is now captured once, globally, from the first untouched nametag component this mod ever sees, instead of being re-derived from a live component after every bubble respawn (which could pick up a size this mod itself had already scaled down or up for a different bubble).

1.4.2

  • Fixed overhead text unpredictably growing or repeatedly shrinking.
  • Disabled TextMeshPro auto-sizing on custom head-chat bubbles.
  • Sizes for one-, two-, and three-line bubbles now derive deterministically from Fusion's configured maximum nametag font size.
  • Detects when avatar changes recreate the pooled text object and cleanly reinitializes its font state without compounding prior sizes.
  • Preserves Fusion's intended whole-layout scaling based on avatar height.

1.4.1

  • Replaced the positive Capture Keyboard Input label with the clearer Disable Text Input BoneMenu toggle.
  • Kept F2 and Page Up synchronized with the same persistent setting.

1.4.0

  • Added a persistent Capture Keyboard Input BoneMenu option.
  • Added F2 and Page Up hotkeys for toggling input capture during flatscreen play.
  • Disabling capture clears the player's current outgoing text while preserving incoming head chat and the rest of the mod.
  • The local HUD now indicates when keyboard capture is disabled.

1.3.3

  • Added Unicode emoji-safe typing, clipboard paste, networking, and display.
  • Character limits and overhead wrapping now count complete Unicode text elements instead of UTF-16 code units.
  • Backspace removes a complete emoji or joined sequence instead of corrupting it.
  • Increased the validated UTF-8 payload allowance for complex joined emoji.

1.3.2

  • Added a third overhead-text line for messages longer than 120 characters.
  • Balanced two- and three-line splits around word boundaries.
  • Three-line overhead text uses a slightly smaller font to reduce its width.
  • Fixed Ctrl+V detection by supporting both Unity's legacy input and BONELAB's newer Input System.
  • The local VR preview remains unchanged.

1.3.1

  • Added Ctrl+V clipboard paste support.
  • Pasted text is sanitized and appended to the current message without exceeding the 160-character limit.

1.3.0

  • Added two-line display support for every player's head-chat text.
  • Text longer than 80 characters now wraps onto a second line.
  • Long overhead text uses a slightly smaller font to prevent excessive horizontal stretching; the local VR HUD preview is unchanged.

1.2.1

  • Fixed hosts running the mod blocking every client-originated chat update.
  • Worked around LabFusion 1.14.2 dropping the authenticated sender ID from custom module messages during pre-relay validation.
  • Added targeted host-local delivery using the authenticated outer message sender while preserving normal relay to all other clients.

1.2.0

  • Added a VR HUD Placement BoneMenu submenu.
  • Added live horizontal, vertical, and headset-distance controls displayed in centimeters and converted to Unity meters internally.
  • Placement persists through MelonPreferences.
  • Added a reset button for restoring the default HUD position.

1.1.4

  • Fixed hosts not seeing head-chat updates sent by remote clients.
  • Added explicit local delivery for validated client messages at Fusion's server-side relay point while preserving normal relay to other clients.

1.1.3

  • Fixed client-originated head-chat updates failing to reach other players in lobbies with multiple users.
  • Changed typing synchronization to Fusion's reliable all-client relay route.
  • Local-owner filtering still prevents a sender from creating a redundant remote bubble for themselves.

1.1.2

  • Renamed the ambiguous Enabled option to Head Chat Enabled.
  • Renamed the local preview option to Show VR HUD and clarified that it does not disable typing or broadcasting.
  • Updated the in-game help text to explain both controls.

1.1.1

  • Replaced the desktop-only IMGUI preview with a world-space HUD anchored to the local headset, allowing it to render inside VR.
  • Refined the near-vision HUD size and placement for a less intrusive view.
  • Added a default-on BoneMenu toggle that hides the local typing HUD without disabling chat transmission.

1.1.0

  • Added an always-visible, client-only lower-left HUD preview.
  • The preview displays the exact text currently being broadcast above the local player's head and shows a subtle prompt while empty.

1.0.0

  • Initial release.
  • Added enabled-by-default physical keyboard capture during Fusion sessions.
  • Added real-time, avatar-attached overhead text for players running the mod.
  • Added Backspace editing, Enter-to-clear, and automatic idle clearing.
  • Added rate limiting, message length limits, input sanitization, and stale-text cleanup.
  • Added persistent BoneMenu enable setting and manual clear control.
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