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GraphicsMod
Ambient occlusion, bloom, sharpening, volumetric fog, SSR and more via BoneMenu. BONELAB Patch 6, PC.GraphicsMod
A BoneMenu-driven graphics enhancer for BONELAB (Patch 6, PC).
Use
Open the radial menu, then BoneMenu > Graphics.
- Enabled - master on/off
- Ambient Occlusion / AO: Ultra (GI) - contact shadows, with a stronger GI preset
- Bloom, Sharpen, Vivid Colors - sliders
- Volumetric Fog / God Rays - the game's own volumetric lighting system
Experimental (heavy)
- Ultra Shadows (500m distance, 4096 res, soft shadows)
- Supersampling 2x
- MSAA 8x
- Screen-Space Reflections
- ACES Tonemapping (+ chromatic aberration, film grain)
- Sharp Textures (forces every loaded texture to max detail)
- Realtime Reflection Probe
- Fake DLSS (FSR upscale - renders at 67% then sharpens back up)
- MAX EVERYTHING - turns on every setting above at once. This is intentionally extreme and will hit your framerate hard, turn individual settings back off if it's too much, especially in VR.
Notes
Built using real effect components already present in BONELAB's own files (HBAO, MKGlow, URP volumetric fog), not custom shaders. Experimental.
Requires MelonLoader and BoneLib.