


Note: These modifications apply only to the spectator view and do not affect the VR headset display.
WideEye is a BONELAB mod built to give creators full control over the spectator camera. From precise FOV tuning to post-processing effects, smoothing, and a powerful handheld camera—WideEye enhances content creation with intuitive tools and customization options.
.json files.FOV Control
Preferences Saving
Auto-Apply & Auto-Save (experimental)
Offset Adjustments
Smoothing (Stabilization)
Avatar Mesh Toggle
Post-Processing Adjustments
Handheld Camera
Presets System
| Control | Action |
|---|---|
| Left Handle - Menu Button | Pin camera in place |
| Left Handle - Trigger | Zoom out |
| Right Handle - Menu Button | Toggle preview screen |
| Right Handle - Trigger | Zoom in |
Sharing your camera presets is easy—here’s how:
Open the Presets page and click View Path.
Your preset file (.json) will be highlighted in the file explorer.
Copy that file and send it to a friend.
As they say: sharing is caring.
Have your friend send you their .json preset file.
Paste the file into this folder: [GameRootDir]\UserData\WideEye Resources\Presets
[GameRootDir] For Steam is : C:\Program Files (x86)\Steam\steamapps\common\BONELABC:\Program Files\Meta\Software\BONELABReopen the Presets page and you should see the imported preset.
Mods and UserData folders into your BONELAB root directory.
C:\Program Files (x86)\Steam\steamapps\common\BONELAB\C:\Program Files\Meta\Software\BONELAB\Then you are ready to go!
Enjoy WideEye!
WideEye actually started from a mix of frustration and curiosity. I was waiting for someone to make a mod that let you change the FOV of BONELAB’s spectator camera—but no one did. I barely knew anything about C# back then, but I had UnityExplorer installed, so I used it to manually change the FOV. It worked... but it was super annoying to do every time.
So I thought, “Screw it, I’ll just make a simple mod that changes the FOV when I press a key.” I gave it a try—and it didn’t work. I spent days trying to fix it, nearly gave up, but then noticed something dumb: there was a space at the end of the camera path. That tiny thing was throwing a NullReferenceException.
I removed the space, launched the game, pressed “F,” and boom—it worked.
I was so hyped I made a GitHub repo, a quick icon, a menu, and even a README all in one night. And just like that, WideEye was born.
WideEye started as a random “what if?” moment—and now it’s an actual tool people use, which is wild.
If you like what I’m doing and want to help fuel future updates (or just keep me stocked with snacks and caffeine), you can toss a coin my way here:
No pressure—WideEye will always be free. But every bit of support helps keep the keyboard clacking and the ideas flowing 🧠✨
WideEye is open-source and welcomes suggestions, bug reports, and contributions! You can:
Contributors
Tools
See the Releases page for detailed changelogs.