Decompiled source of PunchFixPatch6 v1.0.2

Mods/PunchFixPatch6.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BoneLib;
using Il2CppSLZ.Marrow;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(PunchFixPatch6Mod), "PunchFixPatch6", " Only updates on bugs.", "habibis_v", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("PunchFixPatch6")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PunchFixPatch6")]
[assembly: AssemblyTitle("PunchFixPatch6")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class PunchFixPatch6Mod : MelonMod
{
	private static float _origForce = -1f;

	private static bool _hasLoggedFully = false;

	public static PunchFixPatch6Mod Instance { get; private set; } = null;


	public override void OnInitializeMelon()
	{
		Instance = this;
		((MelonBase)this).LoggerInstance.Msg("PunchFixPatch6 loaded partially.");
	}

	public override void OnUpdate()
	{
		PhysicsRig physicsRig = Player.PhysicsRig;
		object obj;
		if (physicsRig == null)
		{
			obj = null;
		}
		else
		{
			Hand leftHand = physicsRig.leftHand;
			obj = ((leftHand != null) ? leftHand.physHand : null);
		}
		PhysHand val = (PhysHand)obj;
		PhysicsRig physicsRig2 = Player.PhysicsRig;
		object obj2;
		if (physicsRig2 == null)
		{
			obj2 = null;
		}
		else
		{
			Hand rightHand = physicsRig2.rightHand;
			obj2 = ((rightHand != null) ? rightHand.physHand : null);
		}
		PhysHand val2 = (PhysHand)obj2;
		if (!((Object)(object)val == (Object)null) && !((Object)(object)val2 == (Object)null))
		{
			if (_origForce < 0f)
			{
				_origForce = val.xPosForce;
			}
			float xPosForce = (val.xNegForce = _origForce * 2f);
			val.xPosForce = xPosForce;
			xPosForce = (val.yNegForce = _origForce * 2f);
			val.yPosForce = xPosForce;
			xPosForce = (val.zNegForce = _origForce * 2f);
			val.zPosForce = xPosForce;
			val.maxTorque = 750f;
			xPosForce = (val2.xNegForce = _origForce * 2f);
			val2.xPosForce = xPosForce;
			xPosForce = (val2.yNegForce = _origForce * 2f);
			val2.yPosForce = xPosForce;
			xPosForce = (val2.zNegForce = _origForce * 2f);
			val2.zPosForce = xPosForce;
			val2.maxTorque = 750f;
			if (!_hasLoggedFully)
			{
				((MelonBase)this).LoggerInstance.Msg("PunchFixPatch6 loaded fully.");
				_hasLoggedFully = true;
			}
		}
	}
}