using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppSLZ.Marrow;
using MelonLoader;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(PSVR2Fingers), "PSVR2 Fingers", "5.0.2", "Idris", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("Psvr2 Index Fingers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Psvr2 Index Fingers")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a436d0b0-afb5-441b-8e02-d6f9bef82d77")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class PSVR2Fingers : MelonMod
{
[HarmonyPatch(typeof(OpenController), "ProcessFingers")]
public class ControllerPatch
{
public static void Postfix(OpenController __instance)
{
if (!enabledMod)
{
return;
}
float num = Mathf.Clamp01(((BaseController)__instance)._processedIndex);
float num2 = Mathf.Clamp01(((BaseController)__instance)._processedMiddle);
if (num < 0.01f && num2 < 0.01f)
{
((BaseController)__instance)._processedIndex = 0f;
((BaseController)__instance)._processedMiddle = 0f;
((BaseController)__instance)._processedRing = 0f;
((BaseController)__instance)._processedPinky = 0f;
return;
}
((BaseController)__instance)._processedIndex = num;
((BaseController)__instance)._processedMiddle = num2;
if (num < 0.05f)
{
((BaseController)__instance)._processedRing = 0f;
((BaseController)__instance)._processedPinky = 0f;
}
if (triggerClosesLowerFingers && num > 0.05f)
{
float processedPinky = (((BaseController)__instance)._processedRing = Mathf.Clamp01(num * 0.9f));
((BaseController)__instance)._processedPinky = processedPinky;
}
((BaseController)__instance)._processedThumb = Mathf.Clamp01(((BaseController)__instance)._processedThumb);
((BaseController)__instance)._processedIndex = Mathf.Clamp01(((BaseController)__instance)._processedIndex);
((BaseController)__instance)._processedMiddle = Mathf.Clamp01(((BaseController)__instance)._processedMiddle);
((BaseController)__instance)._processedRing = Mathf.Clamp01(((BaseController)__instance)._processedRing);
((BaseController)__instance)._processedPinky = Mathf.Clamp01(((BaseController)__instance)._processedPinky);
}
}
public static bool enabledMod = true;
public static bool triggerClosesLowerFingers = true;
private static bool menuCreated = false;
public override void OnInitializeMelon()
{
Hooking.OnLevelLoaded += OnLevelLoaded;
((MelonBase)this).HarmonyInstance.PatchAll(typeof(ControllerPatch));
}
private void OnLevelLoaded(LevelInfo info)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
if (!menuCreated)
{
menuCreated = true;
Page val = Page.Root.CreatePage("<color=#FFFFFF>P</color><color=#E6F5FF>S</color><color=#CCE6FF>V</color><color=#B3D9FF>R</color><color=#99CCFF>2</color> <color=#FFFFFF>F</color><color=#E6F5FF>i</color><color=#CCE6FF>n</color><color=#B3D9FF>g</color><color=#99CCFF>e</color><color=#80BFFF>r</color><color=#66B2FF>s</color>", Color.white, 0, true);
val.CreateBool("Enable PSVR2 Fingers", Color.white, enabledMod, (Action<bool>)delegate(bool v)
{
enabledMod = v;
});
val.CreateBool("Trigger Closes Ring + Pinky", Color.white, triggerClosesLowerFingers, (Action<bool>)delegate(bool v)
{
triggerClosesLowerFingers = v;
});
}
}
}