BONELAB
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Latest version
3.0.1
Last Updated
First Uploaded
Downloads
273
Likes
2
Size
118MB
Dependants

Changelog

3.0.1 — Reliability and truthful action results

  • Fixed cancellation of queued game actions so they cannot run after cancellation; actions already executing now return their real result rather than a misleading cancelled result.
  • Added pending results for fire-and-forget SpawnLab, input, combat, and network requests. The assistant is instructed to verify the game world instead of claiming completion prematurely.
  • Added local Fusion entity ownership checks before direct manipulation of registered network objects and made synchronization reports distinguish local acceptance from peer confirmation.
  • Replaced wrong-best-match spawning with exact/unique catalog resolution and an ambiguity error when multiple spawnables match.
  • Added typed argument schemas for core actions, improved tool selection, and bounded recent action history.
  • Added automated dispatcher/schema smoke tests, source CI, a physical-device checklist, and release checksums. No autoupdater.
  • Reuses the same pinned Android native Codex App Server library as v3.0.0. Physical Quest and two-client Fusion behavior still require user testing.

3.0.0 — Native Quest Codex

  • Integrated an Android ARM64 Codex App Server from the BoneAI branch of the user's Codex fork. Quest can start it inside BONELAB and use persistent ChatGPT/Codex device-code sign-in without a PC or API key.
  • Kept one managed BoneAI.dll for PCVR and Quest. The Quest package additionally contains the native .so and checksum under UserLibs; the native source remains in the pinned Codex fork.
  • Restricted the embedded App Server to BoneAI's dynamic game tools and added a random per-session bearer token to its localhost WebSocket.
  • Added checksum validation, native ABI version checking, private Android storage for Codex state, bounded startup readiness checks, and clean failure status.
  • Reorganized the in-game BoneAI pages with clearer assistant, provider, voice, account, and runtime status controls.
  • Kept OpenRouter Free, other API providers, voice beta, SpawnLab, Fusion, saved conversations, and the existing tool catalog.
  • Android ARM64 build validation is available; physical Quest/LemonLoader gameplay testing remains necessary.
  • No autoupdater.

2.7.0 — Free Voice

  • Added OpenRouter Free, backed by the official openrouter/free router. Users bring their own OpenRouter key, while the router selects a currently available free model that supports the requested features, including tool calling when available.
  • Made OpenRouter Free the default provider for new Quest installations. Existing provider selections are preserved.
  • Added Free Browser Voice (Beta). BoneAI hosts a localhost-only speech page, opens it in Edge/Chrome/Quest Browser, waits for the configurable wake word, and sends recognized commands back through a random per-session capability token.
  • Browser voice requires no speech API key and BoneAI imposes no usage quota. Recognition availability, privacy, networking, and limits are controlled by the selected browser and its speech service.
  • Added bounded HTTP parsing, body limits, CSP, no-store/no-referrer headers, constant-time token checks, and loopback-only binding to the browser voice bridge.
  • Added bounded retry with jitter for temporary provider rate-limit and availability errors, plus official OpenRouter attribution headers.
  • Removed the obsolete insecure-remote-Codex preference and improved Quest Codex errors so the mod no longer tries a nonexistent local App Server.
  • Revalidated the official Codex boundary: browser/device-code login still requires a running Codex App Server. OpenAI does not publish an Android App Server target, so v2.7.0 does not copy private OAuth behavior or falsely claim standalone Quest Codex login.
  • Contains no updater and does not modify an existing installed DLL during release creation.

2.6.2 — Secure Persistence

  • Codex account sign-in now explicitly reuses and refreshes the official Codex App Server login across game restarts; Sign Out clears that Codex-owned login.
  • Provider API keys entered in-game are now saved until cleared. Windows uses current-user DPAPI; Quest uses authenticated device-bound encryption. Plaintext keys are never written to preferences or logs.
  • Added an explicit Clear Current API Key action that removes the selected provider key from memory and protected storage.
  • Restricted Codex App Server connections to loopback and launch an owned server on a random local port, removing remote transport-token and insecure-LAN controls.
  • Restricted built-in provider keys to each provider's official HTTPS host. Custom endpoints require HTTPS except for explicit localhost development; Ollama is localhost-only.
  • Validates Codex browser-login URLs, caps WebSocket/API/voice response sizes, bounds pending requests and timeouts, and cleans up cancelled/disconnected requests.
  • Added automatic secret redaction to logs and log-query tool results.
  • Contains no updater.

2.6.1 — Quest Standalone Fix

  • Added true no-PC Quest operation through direct HTTPS provider connections from the headset.
  • Added OpenAI Responses API support with structured BoneAI tool calling and gpt-5.3-codex as the default standalone OpenAI model.
  • Added in-game provider API-key entry. Keys are session-only, cleared from the visible field, never written to disk, and never logged.
  • Added a one-click Quest Standalone OpenAI setup option and made OpenAI direct mode the default for new Quest installations.
  • Made the same in-game key path available to Claude, Grok, DeepSeek, OpenRouter, Custom, and Voice AI.
  • Corrected the documentation: Codex account/browser login remains PCVR-only because the official App Server has no supported Android/Quest runtime.
  • Still uses one universal BoneAI.dll, contains no Python bridge, and contains no updater.

2.6.0 — Compatibility Extended

  • Replaced separate PCVR and Quest mod binaries with one AnyCPU BoneAI.dll used unchanged on both platforms.
  • Folded the avatar/pallet catalog provider into BoneAI.dll; BoneAI.Catalogs.dll and the UserLibs install step are no longer required.
  • Removed the Python bridge requirement. On PCVR, BoneAI directly launches the installed official Codex App Server; on Quest it connects to the configured remote App Server.
  • Made installed-content discovery use Unity's platform-correct persistent data directory on both Windows and Android.
  • Kept official browser/device-code Codex sign-in, all 350 tools, Fusion, SpawnLab, saved conversations, providers, performance work, and Voice AI beta.
  • Contains no updater.

2.5.0

  • Added official Codex device-code authentication from inside BONELAB: BoneAI copies the one-time code, opens the system browser, and detects completion automatically.
  • Added a dedicated Codex Sign-In page with reconnect, sign-out, sign-in-page reopening, remote App Server address, and session-only transport-token entry.
  • Added standalone Quest runtime detection. Quest never attempts to launch Python and instead connects to a securely hosted Codex App Server.
  • Added authenticated remote App Server support using bearer transport tokens and secure wss:// enforcement by default.
  • Changed the mod assembly to AnyCPU for PCVR/Quest managed-runtime compatibility; no auto-updater is included.
  • Retains the complete v2.4 performance, 350-tool, Fusion, SpawnLab, saved-conversation, provider, and Voice AI beta feature set.

2.4.0

  • Removed the updater and all updater packaging; BoneAI updates are installed manually or through Thunderstore/r2modman.
  • Reworked nearby-world queries with a short-lived, movement-aware cache, squared-distance filtering, and scene-change invalidation.
  • Moved stale object-handle pruning off the per-frame path and removed its normal-case temporary allocations.
  • Reduced repeated Unity/IL2CPP component traversal by describing NPCs, interactables, and component types from one cached scan per object.
  • Cached Fusion player snapshots and SpawnLab catalog reflection results to avoid repeating expensive reflection work during multi-step actions.
  • Precomputed tool-search text and cached the legacy catalog JSON, eliminating repeated concatenation and serialization across the 350-tool registry.
  • Bounded provider tool-selection context to the current prompt and recent history instead of serializing the entire conversation every round.
  • Cached saved-conversation menu snapshots so the closed/open Preferences refresh loop no longer continually sorts and clones history.
  • Reused the voice activity polling buffer and throttled missing-key retries, reducing allocations in the beta microphone loop.
  • Fixed cancellation-token lifetime races during overlapping cancel/send operations and serialized concurrent connection attempts.
  • Added defensive reporting for providers that return HTML or other non-JSON errors.
  • Added diagnostics.performance for physical world-scan counts, cache hit rate, average scan time, and cached-object count.
  • Kept the complete v2.3 feature set: exactly 350 tools, standalone Preferences UI, saved conversations, voice beta, wake word, multi-provider support, SpawnLab, and Fusion integration.

2.3.0

  • Includes the v2.2 AI providers: Claude, Grok, DeepSeek, OpenRouter, Ollama, and Custom.
  • Expanded BoneAI to exactly 350 internal structured gameplay tools, with searchable discovery and provider-aware subsets for APIs with lower tool limits.
  • Added a standalone BoneAI button to BONELAB Preferences, based on the verified Fusion 1.14.2 Preferences injection lifecycle.
  • Redesigned the in-game interface into Assistant, Saved Conversations, Voice AI (Beta), AI Provider, Game Permissions, and Diagnostics pages.
  • Added persistent saved-conversation metadata and one-click resume for Codex and direct API providers.
  • Added opt-in microphone transcription, configurable transcript-gated wake word, listen-once mode, and optional AI speech replies.
  • Kept AI work, follow/movement state, and voice polling independent of the open/closed Preferences menu.
  • Simplified the release package to the main mod, bridge, and catalog library; new versions are installed manually or through Thunderstore/r2modman.

2.2.0

  • Added official tool-calling adapters for Anthropic Claude, xAI Grok, DeepSeek, OpenRouter, and local Ollama.
  • Added a configurable OpenAI-compatible provider for other services.
  • Kept Codex App Server as the default and only login-based provider; API-provider secrets are read exclusively from environment variables.
  • Added provider, model, and custom endpoint controls to BoneMenu.

2.1.1

  • Added a valid Thunderstore manifest.json with current BONELAB dependencies.
  • Added an exact 256×256 icon.png based on the official BoneAI logo.
  • Added the full-resolution logo to the repository and README.
  • Rebuilt the release archive with all required Thunderstore files at its root.

2.1.0

  • Renamed the project, assemblies, menu, settings, bridge, and logs to BoneAI.
  • Added the first-time-player installation package and redesigned README.
  • Published the complete source and compiled release under the MIT License.
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