Climbing drains a shared stamina pool for both hands - hang too long and your grip gives out. Configurable drain and regen rates, exhaustion lockout, and a clean rounded stamina bar in the headset.
Store page update only — no changes to the mod itself.
1.3.1
Optional compatibility with Waspothegreat's ClimbAnything (1.0.x): its climbing now drains stamina with the same one/two-hand rates, HUD, haptics, and panic grab, and exhaustion releases its holds and blocks climbing until recovery. ClimbAnything stays a separate mod and is not required — nothing changes without it.
Removed the last two popup notifications ("Grip weakening…" and "Too exhausted to climb."). Feedback is now entirely the stamina bar and haptics.
1.3.0
Panic grab: catching a climbable surface mid-fall (4+ m/s downward by default) costs an instant 20% stamina, briefly raises drain while your grip steadies, and fires a hard haptic thump on the catching hand. Three new BoneMenu settings: Panic Grab, Panic Fall Speed, Panic Stamina Cost %.
New package icon.
1.2.1
Removed the EXHAUSTED and Ready-to-climb popup notifications - the HUD label and haptics carry those moments.
1.2.0
Controller haptics: a continuous danger curve below 35% stamina — pulses grow smoothly stronger and closer together as the bar empties, only on hands that are actually climbing, plus one strong release pulse when grip gives out.
New BoneMenu settings: Haptic Feedback (on/off) and Haptic Strength (0–2).
1.1.6
Initial public release.
Climbing stamina system with a shared pool for both hands: one-hand and two-hand drain rates, ascending multiplier, optional avatar strength scaling.
Exhaustion: forced release of both hands and a climbing block until the bar refills to a configurable percent (default 100%).
World-space rounded stamina bar with outline, low-stamina glow, and wall-aware placement.
BoneMenu settings page; all values adjustable live in-game.
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