using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using CTRagdollFix;
using CTragdollfix;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "CTragdollfix", "1.0.0", "MajedCT", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("CTragdollfix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CTragdollfix")]
[assembly: AssemblyTitle("CTragdollfix")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CTRagdollFix
{
internal static class Preferences
{
private static MelonPreferences_Category MelonPrefCategory { get; set; }
private static MelonPreferences_Entry<bool> ModMelonPrefEnabled { get; set; }
public static bool ModIsEnabled { get; private set; }
private static MelonPreferences_Entry<bool> FlyFixMelonPrefEnabled { get; set; }
public static bool FlyFixIsEnabled { get; private set; }
public static void MelonPreferencesCreator()
{
MelonPrefCategory = MelonPreferences.CreateCategory("Ragdoll Fix Patch 6");
ModMelonPrefEnabled = MelonPrefCategory.CreateEntry<bool>("ModIsEnabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
ModIsEnabled = ModMelonPrefEnabled.Value;
FlyFixMelonPrefEnabled = MelonPrefCategory.CreateEntry<bool>("FlyFixIsEnabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
FlyFixIsEnabled = FlyFixMelonPrefEnabled.Value;
}
public static void BoneMenuCreator()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
Page val = Page.Root.CreatePage("Ragdoll Fix", Color.yellow, 0, true);
val.CreateBool("Mod Toggle", Color.white, true, (Action<bool>)OnModEnabled);
val.CreateBool("Flight Fix (Recommended: ON)", Color.white, true, (Action<bool>)OnFlyFixEnabled);
}
private static void OnModEnabled(bool value)
{
ModIsEnabled = value;
ModMelonPrefEnabled.Value = value;
MelonPrefCategory.SaveToFile(false);
}
private static void OnFlyFixEnabled(bool value)
{
FlyFixIsEnabled = value;
FlyFixMelonPrefEnabled.Value = value;
MelonPrefCategory.SaveToFile(false);
}
}
}
namespace CTragdollfix
{
public class Core : MelonMod
{
public static Stopwatch RagdollTimer = new Stopwatch();
private static bool CanRagdoll = true;
private bool _sceneLoaded;
private bool _previousRagdollState;
private bool _currentRagdollState;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg($"RAGDOLL FIX: initialized ragdollfix, mod toggle: {Preferences.ModIsEnabled}");
Hooking.OnLevelLoaded += delegate
{
OnSceneAwake();
};
Preferences.BoneMenuCreator();
Preferences.MelonPreferencesCreator();
}
private void OnSceneAwake()
{
_sceneLoaded = true;
_previousRagdollState = Player.PhysicsRig._legsKinematic;
}
public static void RagdollCheck()
{
if (RagdollTimer.Elapsed.TotalSeconds < 0.5)
{
CanRagdoll = false;
}
if (RagdollTimer.Elapsed.TotalSeconds > 0.5)
{
CanRagdoll = true;
}
}
public override void OnUpdate()
{
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
if (_sceneLoaded && Preferences.ModIsEnabled)
{
if (Preferences.FlyFixIsEnabled)
{
_currentRagdollState = Player.PhysicsRig._legsKinematic;
if (!_previousRagdollState && _currentRagdollState)
{
RagdollTimer.Stop();
RagdollCheck();
RagdollTimer.Reset();
if (CanRagdoll)
{
Vector3 val = Player.PhysicsRig.feet.transform.position + new Vector3(0f, 0.25f, 0f);
Player.RigManager.Teleport(val, true);
}
}
if (_previousRagdollState && !_currentRagdollState)
{
RagdollCheck();
RagdollTimer.Start();
}
}
if (!Preferences.FlyFixIsEnabled)
{
_currentRagdollState = Player.PhysicsRig._legsKinematic;
if (!_previousRagdollState && _currentRagdollState)
{
Vector3 val2 = Player.PhysicsRig.feet.transform.position + new Vector3(0f, 0.25f, 0f);
Player.RigManager.Teleport(val2, true);
}
}
}
_previousRagdollState = _currentRagdollState;
}
}
}