using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using Il2CppSystem;
using Il2CppSystem.Reflection;
using InvMod;
using MelonLoader;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "godMod", "1.0", "You", null)]
[assembly: MelonGame(null, null)]
[assembly: AssemblyTitle("inv mod bonelab")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("inv mod bonelab")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c651a2e3-ec97-4b6f-a29a-840004b43a9c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InvMod;
public class Main : MelonMod
{
private bool godMode = false;
private GameObject player;
public override void OnInitializeMelon()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
MelonLogger.Msg("godMod Loading...");
Page val = Page.Root.CreatePage("Inv Mod", Color.green, 0, true);
val.CreateBool("God Mode", Color.yellow, false, (Action<bool>)delegate(bool value)
{
godMode = value;
MelonLogger.Msg("God Mode: " + (godMode ? "ON ✅" : "OFF ❌"));
});
MelonLogger.Msg("godMod Loaded!");
}
public override void OnUpdate()
{
if ((Object)(object)player == (Object)null)
{
player = GameObject.Find("Player");
if ((Object)(object)player == (Object)null)
{
player = GameObject.Find("Rig");
}
}
else
{
if (!godMode)
{
return;
}
Component component = player.GetComponent("Health");
if (!((Object)(object)component != (Object)null))
{
return;
}
try
{
FieldInfo field = ((Object)component).GetIl2CppType().GetField("_health");
if (field != (FieldInfo)null)
{
field.SetValue((Object)(object)component, Object.op_Implicit(100f));
}
FieldInfo field2 = ((Object)component).GetIl2CppType().GetField("_maxHealth");
if (field2 != (FieldInfo)null)
{
field2.SetValue((Object)(object)component, Object.op_Implicit(100f));
}
}
catch
{
}
}
}
}