Freeze after players or NPCs watch for a configurable time. Separate looks add up. Choose outline colors, freeze time and cooldown in BoneMenu. Corner VR countdown. Double-tap both triggers + Y + B together to disable. PCVR with Fusion.
1.2.0 — Live gaze, outline scaling and saved settings
Rename the Thunderstore package, menu and display name to Mannequin. Keep the existing DLL filename and saved settings for updates.
Keep real headset and playspace orientation in outgoing Fusion poses while independently holding the visible statue. Two mannequins can look away from each other without transmitting their old frozen gaze.
Read gaze from the latest received pose, not the interpolated rig. Expire observations if no new pose arrives for 0.35 seconds.
Default the view cone to 60 degrees and add an adjustable 20–100 degree setting.
Bake skinned mesh scale into snapshots once and draw without applying the hierarchy scale again; retain normal transform scale for rigid meshes.
Add eight outline colors, freeze duration (1–120 seconds) and cooldown (0–120 seconds), saved through MelonPreferences. Default timing stays 20/20 seconds.
Apply chosen duration consistently to the countdown, local hold deadline and remote hold deadline. Timing or view-cone edits release and reset the current round.
Remote freeze messages include the chosen duration. All participating viewers should update to 1.2.0; older versions cannot interpret the new extended freeze message.
1.1.1 — Release and highlight fixes, corner countdown
Replace persistent rigidbody constraint writes with active-only position/rotation corrections. Both local and remote holds leave native constraints, kinematic flags and Fusion movement-lock flags untouched.
Keep late-update and before-render pose correction, explicit feet/knee holding, zero outgoing movement and release on lost sight or timeout.
Fix the logged highlight rejection: validate the baked mesh itself instead of comparing it to stale custom-avatar renderer bounds. Keep invalid-matrix, empty-mesh and oversized-mesh checks.
Draw watcher highlights on a layer visible to the headset camera.
Replace the centre panel with one small countdown number in the lower-right corner. Account for both eye projections and add a subtle shadow; remove labels, background and progress bar.
Add regressions for repeated constraint-free releases, mesh validation and stereo corner placement. Live VR confirmation remains pending.
1.1.0 — Release, headset countdown and NPC mode
Read Fusion's tracked headset direction and immediately reject cached sightings after turn-away, death or hiding.
Clear pose callbacks on look-away and timeout; explicitly prevent receiver-side holds from attaching to the local rig.
Replace the camera-screen HUD with a headset-attached world-space countdown on a visible camera layer. Show it during a freeze and hide it on look-away, disable or timeout; cooldown stays in the menu.
Keep HUD retries independent of silhouette failures.
Add Players, NPCs and Both modes, with solo NPC support and yellow watcher silhouettes sharing the existing render budget.
Budget NPC sight checks, use NPC eye transforms and reject dead or inactive NPCs.
Log freeze/release transitions and add headset, NPC and HUD-state regressions. Live VR confirmation remains pending.
1.0.2 — Startup crash hotfix
Remove all seven native rig, physics, art and camera Harmony detours introduced in 1.0.1.
Use existing rig late-update and Unity before-render callbacks, attached only to available player rigs, to maintain the saved pose.
Defer the managed Fusion outgoing-pose hook until the role is enabled in a lobby with a valid rig. No patches install during mod initialization.
Preserve other mods' callback listeners and detach this mod's listeners on rig replacement or shutdown.
Keep temporary body constraints, remote freeze heartbeats, release guards and the 20-second freeze/cooldown rules.
Add callback lifecycle regression checks. The reported crash was a fatal runtime error; the exact failing native hook is unconfirmed. In-game startup and multiplayer confirmation remain pending.
1.0.1 — Frozen feet and remote poses
Hold the previous completed body and bone pose, including feet and knees.
Temporarily constrain frozen bodies and suppress their procedural foot/art updates to address movement slip.
Clear outgoing thumbstick motion and add a receiver-side pose hold to address remote walking-in-place. Viewers need 1.0.1 installed; their own role can stay off.
Restore original body constraints independently and retry failed restores.
Add expiring remote heartbeats, a hard timeout, and cleanup on disable, disconnect and rig changes.
Isolate remote avatar failures so other players can still release.
Expand regression coverage for native hook callbacks, remote metadata, previous-frame capture and release failures. Live multiplayer VR testing remains pending.
1.0.0 — Mannequin Mod
Renamed the mod and package to Mannequin Mod and removed prerelease branding.
Replaced the cover art with a simple white spring-neck mannequin outline on black.
Removed the how-to-play menu and moved instructions to the mod description.
Reworked freezing to avoid persistent physics and global movement-lock flags.
Added independent observation-expiry and maximum-duration guards.
Made release cleanup continue after a destroyed or invalid rig part; restored local avatar attachment transforms and woke released dynamic bodies.
Kept immediate observation freezes, the 20-second escape/cooldown rules, solid yellow silhouettes, VR countdown and grip/trigger emergency disable.
Expanded automated regression tests. Live multiplayer VR testing remains pending.
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