using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppSLZ.VRMK;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using StatChangeRemover;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "StatChangeRemover", "1.0.0", "Mr.Gaming", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("StatChangeRemover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StatChangeRemover")]
[assembly: AssemblyTitle("StatChangeRemover")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StatChangeRemover
{
public class Core : MelonMod
{
public static bool isActive = true;
public static MelonPreferences_Category category;
public static MelonPreferences_Entry<bool> entry;
public override void OnInitializeMelon()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
category = MelonPreferences.CreateCategory("StatChangeRemover");
entry = category.CreateEntry<bool>("isActive", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
Page val = Page.Root.CreatePage("StatChangeRemover", Color.green, 0, true);
val.CreateBool("Toggle", Color.green, entry.Value, (Action<bool>)toggle);
isActive = entry.Value;
}
public static void toggle(bool bean)
{
isActive = bean;
entry.Value = bean;
category.SaveToFile(false);
try
{
Transform val = ((Component)Player.Avatar).transform.Find("StatOverride");
((Component)val).gameObject.SetActive(bean);
}
catch
{
}
}
}
[HarmonyPatch(typeof(Avatar))]
public static class Ham
{
[HarmonyPostfix]
[HarmonyPatch("Awake")]
public static void disable(Avatar __instance)
{
if (Core.isActive)
{
try
{
Transform val = ((Component)__instance).transform.Find("StatOverride");
((Component)val).gameObject.SetActive(false);
}
catch
{
}
}
}
}
}