Decompiled source of StatChangeRemover v1.0.0

Mods/StatChangeRemover.dll

Decompiled 11 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppSLZ.VRMK;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using StatChangeRemover;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "StatChangeRemover", "1.0.0", "Mr.Gaming", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("StatChangeRemover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StatChangeRemover")]
[assembly: AssemblyTitle("StatChangeRemover")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StatChangeRemover
{
	public class Core : MelonMod
	{
		public static bool isActive = true;

		public static MelonPreferences_Category category;

		public static MelonPreferences_Entry<bool> entry;

		public override void OnInitializeMelon()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			category = MelonPreferences.CreateCategory("StatChangeRemover");
			entry = category.CreateEntry<bool>("isActive", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			Page val = Page.Root.CreatePage("StatChangeRemover", Color.green, 0, true);
			val.CreateBool("Toggle", Color.green, entry.Value, (Action<bool>)toggle);
			isActive = entry.Value;
		}

		public static void toggle(bool bean)
		{
			isActive = bean;
			entry.Value = bean;
			category.SaveToFile(false);
			try
			{
				Transform val = ((Component)Player.Avatar).transform.Find("StatOverride");
				((Component)val).gameObject.SetActive(bean);
			}
			catch
			{
			}
		}
	}
	[HarmonyPatch(typeof(Avatar))]
	public static class Ham
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		public static void disable(Avatar __instance)
		{
			if (Core.isActive)
			{
				try
				{
					Transform val = ((Component)__instance).transform.Find("StatOverride");
					((Component)val).gameObject.SetActive(false);
				}
				catch
				{
				}
			}
		}
	}
}