Real soap-bubble physics in a gun. Bubbles fly as darts, bloom into giant floating spheres on contact, envelop whole bodies, and never time out — they live until shot or stabbed.
This code mod does not contain the gun or bubble assets. You must also install the Bubble Blaster (Recode) content mod from mod.io — a regular SDK mod that goes in your SDK mods folder (or subscribe and use Download All in-game). It cannot go in your MelonLoader/LemonLoader mods folder!
The original TrinketSolutions Bubble Blaster is not needed — remove it if present (keeping both can make the duplicate bundles collide).
Cycle with the Menu Button (B/Y) on the hand holding the gun — the gun lights recolor to match:
Bubbles are solid once parked — stand on them (the collision is the visible color layer, never an invisible wall). Captured players go limp and escape by squeezing either trigger 14 times. Pop any bubble with ~5 bullets or one blade stab.
Works in LabFusion lobbies with no module: shots spawn through Fusion's networked spawner so everyone sees every bubble (the content mod auto-downloads to lobby-mates via mod.io if they have downloading enabled), pops sync, bubble types carry across, any hurt player can be enveloped by any healing bubble, camo pods hide the players inside, and decoys show the actual caster's avatar. Host runs NPC captures.
UserData/MelonPreferences.cfg → [BubbleBlasterRecode] — bubble sizes,
speeds, capture toggles, max active bubbles and more.