MonoDirector
A movie/photo making utility for BONELAB. Now for Patch 6!
CHANGELOG
Changelog
This is the changelog for MonoDirector! This changelog only features public release versions.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning
[1.2.8] - 3/9/2026
Fixed
- Fixed magazines floating around during playback
- Fixed prop markers showing up during recordings if props were added
[1.2.7] - 3/7/2026
Added
- Re-added other cameras (including the freecam)!
Updated
- Camera settings will only appear on PCVR, not Quest
- Camera mode selection is done through one page instead of an enum element
- Actors will automatically have their collision disabled outside of playback, then re-enabled during playback
- Default camera mode is "None" instead of "Head"
Fixed
- Fixed an issue with not being able to retrieve the camera holder object
- Fixed an issue with Actors not being accurate to where the player last was after recording finished
[1.2.6] - 3/7/2026
Fixed
- Fixed a problem with the mod incorrectly reporting a pallet needed updating even though the most recent version was installed
[1.2.5] - 3/7/2026
Added
- Added laser pointers to both the Actor Pen and Propifier
- Added new notifications that will tell you if you don't have dependencies installed
- Added a notification to let you know when there are new pallet updates
Updated
- Moved UI sounds into their own bundles so that it doesn't break the mod if someone didn't have AudioImportLib installed
- Actor management panel now faces the player
- Custom SFX is now loaded from "MonoDirector/SFX" instead of "MonoDirector/SFX/Sounds" for simplicity
Fixed
- Fixed issues with the mod coming to a screeching halt if AudioImportLib wasn't installed
[1.2.4] - 3/4/2026
Removed
- Removed the option to bring up the caster menu from BoneMenu due to it not being implemented properly
[1.2.3] - 3/3/2026 (Hotfix)
Added
- Added back the Quest MonoDirector embedded bundle in the DLL
Fixed
- Changed file compression algorithm to something other than LZMA4 because it couldn't be opened with anything
[1.2.2] - 3/3/2026 (Hotfix)
Fixed
- Fixed a backwards compatibility problem with the Quest version because of an incompatible console logger
- Reverted back to using MelonLoader 0.7.0 for compatibility
[1.2.1] - 3/3/2026
Removed
- Removed external pallet downloading code
[1.2.0] - 3/3/2026
Added
- Added spot lights
- Added omni lights
- Added sound source tethering to actors
- Added light intensity, radius, angle, and color gizmos for light tools
- Added a volume gizmo for sound sources
- Added visual effect (VFX) charges and volumes, activated by a gizmo on the top
- Added an "actor pen" tool that allows for easy actor management
- Added a frame object around selected actors
- Added back the prop icons
- Added a feature to check to see if you have the MonoDirector content pallet installed, and notifies you if you don't have it
Updated
- Sound sources, among other tools, have been given a makeover with new sprites and visuals
- Updated the sprite for props
- Brought MonoDirector to Patch 6
- Vehicle functionality (vehicles are still kinematic, but most things are tracked now)
Fixed
- Fixed a bug that, when firing a weapon, would freeze the actor, breaking the mod
- Fixed an issue with the info interface being backwards
- Fixed a problem with prop markers not showing up
- Fixed an issue with removed actors not having their props cleaned up
Removed
- Removed most camera options to make them better in the future
[1.1.1] - 4/26/2024
Added
- Added back the working handheld camera
- A lens to the handheld camera
Updated
- Cleaned up the hierarchy of the handheld camera
- VFX changes in BoneMenu now get reflected across both cameras
- Kinematic on release for the handheld camera now triggers on both grips
[1.1.0] - 4/24/2024
Added
- Added sound sources (2D and 3D)
- Added sound holders and the ability to put music in UserData/Not Enough Photons/MonoDirector/SFX/Sounds
- Added a "Caster Menu" for managing actors you recently created
- Added the ability to recast an actor, or redo the take of an actor
Updated
- Weapon tracking, including casing scale, slide animations, and more (Rexmeck)
- Actor jaw movement
Fixed
- Fixed an issue with horrible random crashes
Removed
- Removed blinding effects that would play when actors got casted
- Removed debug text that would sometimes appear in the console
- Pausing was removed, as it currently does nothing
[1.0.0] - 4/10/2024
Initial release!