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Latest version
1.2.10
Last Updated
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Changelog

This is the changelog for MonoDirector! This changelog only features public release versions.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning

[1.2.10] - 4/13/2026

Fixed

  • Fixed issues with WideEye interfering with MonoDirector. This means that if you prefer using WideEye's features, you can use them seamlessly with MonoDirector.
  • Fixed potential problems that may come up when using FlatPlayer and the FreeCam controls
  • Fixed an issue with null props being removed
  • Fixed an issue with prop markers not going to the top of props
  • Fixed an issue with actor recasting not cleaning up props correctly

[1.2.9] - 3/20/2026

Updated

  • Made prop markers smoothly follow props, and they are managed differently

Fixed

  • Fixed an issue with the OnGrip patch not working properly on custom guns
  • Fixed an issue on deleted props not being cleaned up properly, causing an error

[1.2.8] - 3/9/2026

Fixed

  • Fixed magazines floating around during playback
  • Fixed prop markers showing up during recordings if props were added

[1.2.7] - 3/7/2026

Added

  • Re-added other cameras (including the freecam)!

Updated

  • Camera settings will only appear on PCVR, not Quest
  • Camera mode selection is done through one page instead of an enum element
  • Actors will automatically have their collision disabled outside of playback, then re-enabled during playback
  • Default camera mode is "None" instead of "Head"

Fixed

  • Fixed an issue with not being able to retrieve the camera holder object
  • Fixed an issue with Actors not being accurate to where the player last was after recording finished

[1.2.6] - 3/7/2026

Fixed

  • Fixed a problem with the mod incorrectly reporting a pallet needed updating even though the most recent version was installed

[1.2.5] - 3/7/2026

Added

  • Added laser pointers to both the Actor Pen and Propifier
  • Added new notifications that will tell you if you don't have dependencies installed
  • Added a notification to let you know when there are new pallet updates

Updated

  • Moved UI sounds into their own bundles so that it doesn't break the mod if someone didn't have AudioImportLib installed
  • Actor management panel now faces the player
  • Custom SFX is now loaded from "MonoDirector/SFX" instead of "MonoDirector/SFX/Sounds" for simplicity

Fixed

  • Fixed issues with the mod coming to a screeching halt if AudioImportLib wasn't installed

[1.2.4] - 3/4/2026

Removed

  • Removed the option to bring up the caster menu from BoneMenu due to it not being implemented properly

[1.2.3] - 3/3/2026 (Hotfix)

Added

  • Added back the Quest MonoDirector embedded bundle in the DLL

Fixed

  • Changed file compression algorithm to something other than LZMA4 because it couldn't be opened with anything

[1.2.2] - 3/3/2026 (Hotfix)

Fixed

  • Fixed a backwards compatibility problem with the Quest version because of an incompatible console logger
  • Reverted back to using MelonLoader 0.7.0 for compatibility

[1.2.1] - 3/3/2026

Removed

  • Removed external pallet downloading code

[1.2.0] - 3/3/2026

Added

  • Added spot lights
  • Added omni lights
  • Added sound source tethering to actors
  • Added light intensity, radius, angle, and color gizmos for light tools
  • Added a volume gizmo for sound sources
  • Added visual effect (VFX) charges and volumes, activated by a gizmo on the top
  • Added an "actor pen" tool that allows for easy actor management
  • Added a frame object around selected actors
  • Added back the prop icons
  • Added a feature to check to see if you have the MonoDirector content pallet installed, and notifies you if you don't have it

Updated

  • Sound sources, among other tools, have been given a makeover with new sprites and visuals
  • Updated the sprite for props
  • Brought MonoDirector to Patch 6
  • Vehicle functionality (vehicles are still kinematic, but most things are tracked now)

Fixed

  • Fixed a bug that, when firing a weapon, would freeze the actor, breaking the mod
  • Fixed an issue with the info interface being backwards
  • Fixed a problem with prop markers not showing up
  • Fixed an issue with removed actors not having their props cleaned up

Removed

  • Removed most camera options to make them better in the future

[1.1.1] - 4/26/2024

Added

  • Added back the working handheld camera
  • A lens to the handheld camera

Updated

  • Cleaned up the hierarchy of the handheld camera
  • VFX changes in BoneMenu now get reflected across both cameras
  • Kinematic on release for the handheld camera now triggers on both grips

[1.1.0] - 4/24/2024

Added

  • Added sound sources (2D and 3D)
  • Added sound holders and the ability to put music in UserData/Not Enough Photons/MonoDirector/SFX/Sounds
  • Added a "Caster Menu" for managing actors you recently created
  • Added the ability to recast an actor, or redo the take of an actor

Updated

  • Weapon tracking, including casing scale, slide animations, and more (Rexmeck)
  • Actor jaw movement

Fixed

  • Fixed an issue with horrible random crashes

Removed

  • Removed blinding effects that would play when actors got casted
  • Removed debug text that would sometimes appear in the console
  • Pausing was removed, as it currently does nothing

[1.0.0] - 4/10/2024

Initial release!

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