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RazyMarkers

A simple reskin of AdamDev's hitmarker mod ALSO I THINK I WILL NOT DO SOUNDS FOR THIS MOD! ALSO ITS NOT TESTED YET I WILL TEST IT LATER!

CHANGELOG

Changelog

This is the changelog for Hitmarkers! This changelog only features public release versions.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.10.1] - 7/28/2025

Added

  • A changelog!

[2.10.0] - 7/26/2025

Added

  • Fusion support for Hitmarkers!

Fixed

  • Fixed a bug with Fusion hitmarkers not spawning in the right locations
  • Fixed an issue with players getting death markers for you, even though you had nothing to do with their death
  • Fixed another issue with markers being spawned from other players
  • Fixed a null reference occurring when the player either dies or kills himself
  • Finisher/hit markers never spawn on the local player

Changed

  • Made the HitmarkerManager a static class

[2.9.1] - 7/12/2025

Changed

  • Adjusted the Thunderstore description to show people where to put skins

[2.9.0] - 7/12/2025

Added

  • Melee support for Hitmarkers!

Fixed

  • Fixed an issue with the Hitmarker shaders not compiling/showing on Quest

Changed

  • All methods that were emitting warnings about IL2CPP no longer appear in the console

[2.8.3] - 8/5/2024

Fixed

  • Updated the mod to work with BoneLib 3.1.0

[2.8.2] - 8/3/2024

Fixed

  • Fixed an issue with MelonPreferences not being created

[2.8.1] - 8/3/2024

Changed

  • Changed description

[2.8.0] - 8/3/2024

Added

  • New skin system with proper support in BoneMenu
  • Persistent settings that save after the game closes
  • Favorite skin selection

Fixed

  • Fixes and improvements that use new functions from Patch 5

[2.7.5] - 4/21/2023

Added

  • A hitmarkers proxy component to add to any collider for hitmarkers to spawn upon hit

[2.7.0] - 4/6/2023

Added

  • BONELAB Fusion support
  • Distance scaling

[2.3.2] - 1/1/2023

Added

  • BONEWORKS compatibility

[2.3.1] - 1/1/2023

Fixed

  • Fixed an issue with JeviLib conflicts (credit: extraes)

[2.3.0] - 12/29/2022

Added

  • Patch 3 Quest support!

[2.2.1] - 12/15/2022

Fixed

  • Fixed BoneLib support

[2.2.0] - 11/24/2022

Added

  • Separate versions for both BONEWORKS and BONELAB

Fixed

  • Fixed Hitmarkers not working properly on BONEWORKS

[2.1.6] - 11/19/2022

Added

  • A version that supports the public beta branch
  • A vresion that supports the main branch

[2.1.6] - 11/19/2022

Changed

  • Changed the Thunderstore description

[2.1.5] - 10/21/2022

Added

  • No death animation integration

[2.1.0] - 10/19/2022

Added

  • New textures (finisher, marker, skull)
  • Custom sound support

Changed

  • Debloated the asset bundle

[2.0.0] - 10/19/2022

Official release for BONELAB

[1.2.0] - 1/23/2022

Added

  • Custom hitmarker image support!
  • Animation playback speed and audio controls

Fixed

  • Fixed an issue with audio where it wouldn't play correctly with time

Changed

  • Changed the way that hitmarker audio was handled

[1.1.8] - 12/21/2021

Changed

  • Updated the Thunderstore page

[1.1.7] - 12/22/2021

Changed

  • Removed the BASS.NET dependency
  • Replaced it with AudioImportLib

[1.1.6] - 12/3/2021

Added

  • Entanglement custom player model support

Fixed

  • Fixed a bug that caused hitmarkers to spawn from other players guns

[1.1.5] - 12/3/2021

Added

  • Hitmarker scaling based on distance
  • Entanglement support! (No finisher markers yet)

[1.1.0] - 11/27/2021

Added

  • A BoneMenu option to enable/disable the mod
  • An option to change the base scale of markers

Changed

  • MTINM became a dependency
  • Scaling and animations, they are now improved

[1.0.3] - 11/26/2021

Added

  • BASS.NET library for custom audio loading

[1.0.2] - 11/26/2021

Fixed

  • Fixed a bug where a hitmarker would spawn when an NPC dies by any other way except for player gunshots

[1.0.1] - 11/26/2021

Changed

  • Thunderstore page

[1.0.0] - 11/26/2021

Initial release!