DeadPiece 0.4.0
This mod took 5 months of development, and it's finally done.
Dismemberment mod for BONELAB VR with full LabFusion multiplayer support.
DeadPiece adds a limb-based health system to every avatar. Attacks sever individual limbs with bone-specific HP thresholds, movement penalties, blood effects, and head/limb sever visuals — all synced across the network with a host-authoritative model.
Features
- Limb dismemberment — bone-specific health, per-avatar scaling from real
max_Health
- Host-authoritative multiplayer — host calculates sever rolls, clients receive confirmed state; no desync
- Blood effects — procedural fallback, vanilla game blood, stump bleed pulses, custom blood color per avatar
- Movement penalties — lose both legs and you fall; no walking, no jumping
- Hand blocking — lose an arm and grip interaction is disabled
- Head & limb sever — optional visual effects for lethal head shots
- Attack type balancing — piercing, blunt, slash, stab, fire multipliers and sever chance
- Autoinjector healing — restores all missing limbs in multiplayer
- Visual hit marks & cut masks — optional Marrow visual feedback
- Dual-stick death reset — double-tap both thumbsticks to die and respawn
- Sound effects — on dismemberment
- BoneMenu settings — blood color configurable in-game
Installation
- Install MelonLoader for BONELAB.
- Install BoneLib, LabFusion and AudioImportLib into
BONELAB/Mods/.
- Download
Deadpiece.dll.
- Copy
Deadpiece.dll to BONELAB/Mods/.
- Copy the
DeadPiece folder (with sounds) to BONELAB/UserData/.
The mod registers itself via MelonLoader on game start.
Multiplayer
DeadPiece 0.4.0 uses a host-authoritative model:
- The attacking client sends a hit message to the host.
- The host calculates limb HP, sever roll, and blood color.
- The host broadcasts the confirmed state to all clients.
- Clients apply the authoritative limb mask and cannot override it locally.
All players in a session must run the same version of DeadPiece 0.4.0.
Configuration
The only configurable option is blood color, available via BoneMenu in-game.
Requirements
License
See source code. Maintained by VoidIndustries.