LaserEyes
Shoot lasers from your eyes! Configurable damage, range, beam width. Works on PC and Quest standalone. BoneMenu controls.
| Last updated | 6 hours ago |
| Total downloads | 122 |
| Total rating | 0 |
| Categories | Code Mods |
| Dependency string | Voidstudios-LaserEyes-1.0.9 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1README
LaserEyes - BONELAB Mod
Shoot lasers from your eyes! Works on PC and Quest standalone.
Features
- Laser beam shoots from your head in the direction you're looking
- Damage enemies with configurable damage amount (0-100)
- Adjustable beam width, range, damage on/off
- Impact effect + physics force on hit objects
- Toggle on/off via BoneMenu (F5)
Requirements
- PC: MelonLoader v0.7.0+
- Quest: LemonLoader (MelonLoader for Android)
- BoneLib v3.2.1+ (works on both)
Installation
PC (Steam/Rift)
- Install MelonLoader (run the installer, point at
BONELAB.exe) - Drop
BoneLib.dllintoBONELAB/Mods/ - Drop
LaserEyes.dllintoBONELAB/Mods/ - Launch the game
Quest Standalone
- Enable Developer Mode on your Quest (Meta Quest app > Headset Settings > Developer Mode)
- Install SideQuest on your PC
- Download LemonLoader APK from GitHub and sideload via SideQuest
- On your Quest, open LemonLoader and tap Patch (patches BONELAB for mods)
- Connect Quest to PC, use SideQuest's file manager to navigate to:
Android/data/com.StressLevelZero.BONELAB/files/Mods/ - Drop
BoneLib.dllandLaserEyes.dllin that folder - Launch BONELAB normally
Usage
- Open BoneMenu (F5 on PC, or bound button on Quest)
- Navigate to
Laser Eyes - Toggle Enabled, adjust Damage, Beam Width, Range
Building from Source
- Set env var
BONELAB_DIRto your BONELAB install folder - Run
dotnet build -c Release - DLL auto-copies to
Mods/
For Quest deployment after building, run deploy_quest.bat (requires ADB).
TODO
- Color picker
- Particle effects on impact
- Sound effects