Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. v1.3.0
- Fixed harmony error
- Changed some code to use OneLastLibPt.2 to avoid duplicated code over many mods
v1.2.1
- Fixed some cases where ammo would never get added
v1.2.0
- Add ammo when a gun is picked up instead of on AmmoInventory.Awake, only adds if you have no ammo
- This'll bypass anything that removes your ammo
- Increase added ammo to 2000
v1.1.0
- Only add ammo type that's shot
- Only add 1000 ammo on awake
- This helps against having a massive int for ammoinventory's fields. It'll just stay at the amount it was at.
v1.0.1
- Patch 5 fix
- Add 1 ammo when ammo is taken rather than 500000, just to make the number not go up too high.
v1.0.0