SecondaryMotion
A secondary motion system for BONELAB.v2.0.1
Feature Changes
- Visibility Culling now uses camera frustrums from the main player camera, hopefully preventing issues in Fusion. Feature remains experimental.
v2.0.0
BREAKING CHANGES
Gravity calculations have been redone, so old values may seem way too low. -9.81 is now the baseline value for standard gravity! "Enable Gravity" was also added, which is false by default, so mods using the old versions will lose gravity entirey.
The issues this specifically fixes are:
- Gravity is now world space
- Gravity is no longer applying too little force
Bug Fixes
- Fixed MaxAngle not working if Elasticity is 0
v1.2.0
Feature Additions
- Added Visibility Culling (EXPERIMENTAL)
- Added HelpURLs to the editor scripts
v1.1.0
Feature Additions
- Added MaxAngle and MaxAngleCurve fields
v1.0.2
Bug Fixes
- Fixed bone rotations in mirrors
- Fixed jitter issues on frame drops
v1.0.1
Package Changes
- Redid icon and README a bit
Bug Fixes
- Add handling for when DynamicBones is present on the same object as SecondaryMotion, as a soft dependency so it is not required to have it installed
v1.0.0
- Initial Release
