BONELAB
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WigglesBW (Timeline Add On)

WigglesBW (Timeline Add On): every Wiggles code mod in one DLL. One Wiggles BW button on your BoneMenu opens all of them. Works on Quest and PC. Synced over Fusion and recorded by Timeline when you have them installed.

Install

  1. Install MelonLoader and BoneLib (3.2.2 or newer).
  2. Put Mods/WigglesBW.dll in your BONELAB/Mods folder.
  3. If you used the old separate mods, delete AC130.dll, FpvDrones.dll, Grapple.dll, Sling.dll, TimelineClones.dll, QuestGraphics.dll, MenuManager.dll and GunJam.dll (otherwise everything runs twice).

Optional: LabFusion (multiplayer sync) and Timeline (recording + clones). Optional: Misc Explosive Devices (BaBaCorp): used for explosions when installed, built-in ones otherwise. In a Fusion lobby, everyone needs the same version of WigglesBW.dll.


AC-130

Spawn an AC-130 gunship that circles the map. You're teleported inside and can walk around while it flies.

  • Spawn / Teleport Into / Despawn from the menu. Change orbit distance, altitude and speed any time.
  • Jump out the open rear ramp, then pull your parachute: hand on your chest + trigger (or grip). You glide where you look; look down to dive. The chute disappears when you land.
  • Gunner station: touch the green console screen (front left) or use the menu.
    • Aim with your right controller, right trigger fires, left trigger switches weapon, B leaves.
    • Right stick up/down zooms, right stick click switches white-hot / black-hot thermal.
Weapon Fire rate
25 mm cannon Rapid fire, infinite
Mini missiles 2 every 15 seconds
Big missile 1 every 2 minutes

Missile cooldowns are shared by everyone on the guns. Hits damage players, NPCs and Timeline clones.

  • Lock-On RPG (menu → Equip Lock-On RPG): point at an AC-130, wait for the steady tone (locked), right trigger. A hit sets the plane on fire; it spirals down with the alert sounding, explodes and disappears.

FPV Drones

  • FPV Drone, War Drone (explodes on impact) and Kamikaze Wing (delta wing, 300 mph, adjustable).
  • Drones: Angle / Acro modes, full stick setup in the menu. Right trigger = detonate, left trigger = disconnect, hold both grips 1 s = emergency exit.
  • Kamikaze Wing: left stick up/down = nose up/down, right stick left/right = bank and turn.

Timeline Clones

Clones played back by Timeline get real bodies:

  • Hitboxes, blood, knives that stick in.
  • Health like players: head = 1 shot, body = 3 shots, arms/legs = 6 shots. Then they drop as a ragdoll right where they stand, and Timeline records the fall. Explosions, drones and the AC-130 hurt them too.
  • Dead clones drop their weapons and their guns stop shooting, even if the recording had them firing later.
  • Fist & Melee Combat (setting, off by default): turn it on and choose how many punches and how many melee hits (knives, bats, swords... anything you hold that isn't a gun) it takes to ragdoll a clone.
  • Grab and drag ragdolled clones (recorded by Timeline).
  • Ragdoll Stiffness: sliders for the whole body, head, spine, and each arm and leg (0% floppy, 100% rigid).

Also inside

  • Grapple: grappling rope you can swing on and climb (and others can climb yours online).
  • Sling: carry guns on a sling.
  • Gun Jamming: visible gun jams.
  • Quest Graphics+: optional graphics tweaks for Quest. Off by default: pick a preset in its page to use it.
  • Menu Manager: hide other mods' buttons from your main BoneMenu. Hidden ones all go on one Hidden Mods screen, where you can still open them or show them again. The mods keep running.

Settings

Everything is on the Wiggles BW page of the BoneMenu and is saved in UserData/MelonPreferences.cfg.

Troubleshooting

Wiggles BW tells you what's wrong. If something is breaking it, a red "WIGGLES BW - PROBLEM FOUND" panel appears in front of you when you load into a level (and a notification), saying what the problem is and how to fix it. The full list is also in BoneMenu > Wiggles BW > Problems. It catches:

  • Old separate mods still installed (AC130, FpvDrones, Grapple, Sling, TimelineClones, QuestGraphics, MenuManager, GunJam): delete those DLLs. Until you do, Wiggles BW skips its own copy of them so nothing clashes.
  • Wiggles BW installed twice (e.g. manually and with a mod manager): delete one. Only one copy runs.
  • BoneLib too old: install BoneLib 3.2.2 or newer.
  • LabFusion / Timeline version different from what this version was made for (LabFusion 1.14.2, Timeline 0.5.2).
  • A part of the pack failed to start, with the error.
  • The Wiggles BW button was removed by another mod (e.g. another menu manager): it's put back automatically.

Kicked when joining a Fusion server: fixed in 1.3.0. Wiggles BW now waits until you've fully joined before it sends anything, so the server no longer disconnects you while loading in. Everyone should update to the same version.

Game closes while loading in: Wiggles BW protects itself. If a launch crashes while loading, the next launch turns off Quest Graphics+; if it crashes again, Wiggles BW starts in Safe Mode (all features off) so the game loads, and the problem panel tells you. Fix the cause (old/duplicate mods, BoneLib version), then turn Safe Mode off in BoneMenu > Wiggles BW (or set SafeMode = false under [WigglesBW] in UserData/MelonPreferences.cfg). If the game still won't start, check MelonLoader/Latest.log and make sure MelonLoader and BoneLib are up to date.

Changelog

1.4.0

  • Fixed the game closing while loading in for many players: Quest Graphics+ no longer changes your graphics unless you turn it on (it forced full-resolution textures and 4x anti-aliasing, which can run Quests out of memory).
  • Crash protection: after a crash while loading, the next launch turns the risky part off; after two, Safe Mode.
  • Sounds load the first time they're needed instead of at startup.

1.3.0

  • Fixed getting kicked from Fusion servers while loading in.
  • In-game problem report: a panel + notification + "Problems" page tell you what's breaking the mod (conflicting/old mods, duplicate install, BoneLib/LabFusion/Timeline versions, startup errors).
  • The Wiggles BW menu button is restored automatically if another mod removes it.

1.2.0

  • Dead clones drop their weapons, and their guns stop shooting.
  • Clones shot dead drop in place instead of flying back.
  • Fist & Melee Combat setting: choose how many punches / melee hits ragdoll a clone.
  • Safer startup: old separate mod DLLs are detected (no clashes), and the menu always shows up.

1.1.0

  • One Wiggles BW button on the BoneMenu holds all the mods.
  • Custom sounds (drone, AC-130 engines, alert) now play.

1.0.0

  • All mods merged into one pack.
  • AC-130: lock-on RPG, plane crash and explosion, textured thermal view.
  • Timeline clones: health, deaths and ragdolls; damage from explosions, drones and the AC-130.
  • Menu Manager: hidden mods all on one screen.
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