Fixed Thunderstore dependency metadata: uses the current bonelib-BoneLib-3.2.2 package identifier and declares MelonLoader.
1.1.4
Fixed REC and battery top-corner anchors so the labels are fully on screen at normal HUD scale.
Removed body clearance and forced large near clipping, restoring visible extended arms.
Body Motion now drives a dedicated spectator target instead of BONELAB's target, so the setting reliably applies.
Strengthened rounded vignette opacity.
1.1.3
Moved HUD/effects from the spectator camera image to a final desktop overlay so they remain screen-fixed and do not warp at fish-eye edges.
Reduced default HUD sizing.
1.1.2
Made the spectator HUD larger, brighter, and safely positioned beyond the camera near clip.
Reduced smoothing delay to prevent the bodycam view lagging behind while walking or running.
Added Body Clearance and horizontal body-relative positioning to keep the camera out of the avatar when looking down.
1.1.1
Restored the REC, battery, timestamp, rounded vignette, grain, and night-vision presentation as a Canvas restricted to BONELAB's native desktop spectator camera.
HUD and effects no longer render in the VR headset.
1.1.0
Fixed desktop output by replacing the competing custom XR camera with BONELAB's native spectator camera.
VR headset now remains normal; requires BONELAB/SteamVR spectator mode set to Fish Eye before loading/reloading a level.
Disabled the old screen-space HUD/effect pass because BONELAB routes it into the HMD, not its native spectator output.
1.0.8
Added an adjustable Bodycam Smoothing control to soften monitor-camera position and rotation while walking.
1.0.7
Updated the Thunderstore icon with a red border and BC bodycam mark.
1.0.6
Added configurable, subtle body-mounted camera motion for a more natural recording feel.
Refined the rounded lens-edge treatment and device-style recording stamp.
1.0.5
Improved night vision with a low-light gain pass that brightens dark monitor scenery before the green phosphor tint.
Added a barely visible final sensor-noise pass over the HUD and changed the normal battery indicator to green.
1.0.4
Fixed the BONELAB GUI pipeline check that prevented the HUD and night vision from drawing.
1.0.3
Replaced the square vignette with a smooth rounded lens vignette.
Added monitor-only night vision, disabled by default, with intensity and brightness/gain settings.
1.0.2
Added horizontal and vertical bodycam offsets, camera roll, field of view, near clipping, and HUD scale controls.
Expanded vignette range to full strength and raised its realistic default.
1.0.1
Added a separate non-stereo bodycam camera for the PC monitor; the HMD keeps the normal VR camera.
1.0.0
Initial release: local bodycam HUD, recording timer, battery indicator, grain, vignette, and BoneMenu controls.
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