BONELAB
Install with App

Details

Latest version
1.1.5
Last Updated
First Uploaded
Downloads
796
Likes
0
Size
20KB
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Categories

1.1.5

  • Fixed Thunderstore dependency metadata: uses the current bonelib-BoneLib-3.2.2 package identifier and declares MelonLoader.

1.1.4

  • Fixed REC and battery top-corner anchors so the labels are fully on screen at normal HUD scale.
  • Removed body clearance and forced large near clipping, restoring visible extended arms.
  • Body Motion now drives a dedicated spectator target instead of BONELAB's target, so the setting reliably applies.
  • Strengthened rounded vignette opacity.

1.1.3

  • Moved HUD/effects from the spectator camera image to a final desktop overlay so they remain screen-fixed and do not warp at fish-eye edges.
  • Reduced default HUD sizing.

1.1.2

  • Made the spectator HUD larger, brighter, and safely positioned beyond the camera near clip.
  • Reduced smoothing delay to prevent the bodycam view lagging behind while walking or running.
  • Added Body Clearance and horizontal body-relative positioning to keep the camera out of the avatar when looking down.

1.1.1

  • Restored the REC, battery, timestamp, rounded vignette, grain, and night-vision presentation as a Canvas restricted to BONELAB's native desktop spectator camera.
  • HUD and effects no longer render in the VR headset.

1.1.0

  • Fixed desktop output by replacing the competing custom XR camera with BONELAB's native spectator camera.
  • VR headset now remains normal; requires BONELAB/SteamVR spectator mode set to Fish Eye before loading/reloading a level.
  • Disabled the old screen-space HUD/effect pass because BONELAB routes it into the HMD, not its native spectator output.

1.0.8

  • Added an adjustable Bodycam Smoothing control to soften monitor-camera position and rotation while walking.

1.0.7

  • Updated the Thunderstore icon with a red border and BC bodycam mark.

1.0.6

  • Added configurable, subtle body-mounted camera motion for a more natural recording feel.
  • Refined the rounded lens-edge treatment and device-style recording stamp.

1.0.5

  • Improved night vision with a low-light gain pass that brightens dark monitor scenery before the green phosphor tint.
  • Added a barely visible final sensor-noise pass over the HUD and changed the normal battery indicator to green.

1.0.4

  • Fixed the BONELAB GUI pipeline check that prevented the HUD and night vision from drawing.

1.0.3

  • Replaced the square vignette with a smooth rounded lens vignette.
  • Added monitor-only night vision, disabled by default, with intensity and brightness/gain settings.

1.0.2

  • Added horizontal and vertical bodycam offsets, camera roll, field of view, near clipping, and HUD scale controls.
  • Expanded vignette range to full strength and raised its realistic default.

1.0.1

  • Added a separate non-stereo bodycam camera for the PC monitor; the HMD keeps the normal VR camera.

1.0.0

  • Initial release: local bodycam HUD, recording timer, battery indicator, grain, vignette, and BoneMenu controls.
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