OnePunchMarrow
Send NPCs flying with devastating physics, snap necks, and trigger anime hitstops. Fully customizable in-game via BoneMenu.
By Zooks
| Last updated | 3 days ago |
| Total downloads | 720 |
| Total rating | 0 |
| Categories | Code Mods |
| Dependency string | Zooks-OnePunchMarrow-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1README
OnePunchMarrow
Developed by Zooks physics-based One Punch for BONELAB.
Unlike standard force mods, OnePunchMarrow dynamically calculates the mass of the NPC's individual body parts. When you land a hit, the body reacts with a hyper-fluid, natural "whiplash" ragdoll effect, completely preventing the game's meshes from glitching or stretching into spaghetti.
Configuration (BoneMenu)
Everything is 100% customizable in VR. Open your radial menu and navigate to BoneMenu -> OnePunch Marrow.
- Toggle the mod to only work on your Fists, or apply to Anything.
- Adjust the Launch Force, Upward Lift, and Minimum Speed required to trigger a punch.
- Individually toggle Neck Snapping, Hitstop duration, Sound Effects, and Visuals.
Installation
- Ensure you have MelonLoader and BoneLib installed.
- Place
OnePunchMarrow.dllinto yourBONELAB/Modsfolder.
DISCLAMMER
- Visuals will look poor because this is a code mod i don't use unity yet for this mod