BONELAB
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1.6.2
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Changelog

1.6.2

  • Update 1.6.2: joystick replaced by hold-to-move flight buttons that don't push you around, see-through airlock door windows, gaming PC corner with RGB tower, monitor and gaming chair (monitor can play movies), smoother riding during manual flight, screen text fixes, ship travel and interior gravity removed. Airlock windows requested by Angel_Biscuit. Everyone in the lobby needs this version.
  • Flight button pad where the joystick was, on the console's right shelf. It follows the console's FLY / AIM button. FLY: FORWARD, BACK, LEFT, RIGHT, UP, DOWN, TURN LEFT, TURN RIGHT while held, STOP / HOVER, and 5 speeds (VERY SLOW to VERY FAST). AIM: aim arrows, ZOOM, LIGHT, LOCK TARGET and 3 aim speeds. Press with your index fingertip; a held key stays on until you lift your finger, and two keys can be held at once. Nothing on the pad is solid, so it never pushes your hand.
  • Smoother riding in manual flight: you keep your place in the ship when it speeds up, slows down or turns, and you turn with it, standing or sitting. BoneMenu > Station Ship > Hold me in place in flight turns it off.
  • Airlock door windows: both airlock doors have a framed, see-through window (requested by Angel_Biscuit). The door textures, shifted since the airlock was added, are fixed too.
  • Gaming PC corner by the nose bulkhead: a glass tower with RGB fans, graphics card and memory, a status screen, a widescreen monitor, a keyboard and a mouse. The lights follow the speaker light mode. The monitor shows the ship's status or the movie corner's movie.
  • Gaming chair at the PC desk: look at it and hold B to sit facing the monitor. It belts you in like every other seat.
  • New, optional and OFF at every start: PC screen. BoneMenu > Station Ship > PC screen can show your own desktop, or one window you pick, on the gaming PC's monitor. Only you see it: the picture stays on your PC and nothing is sent to other players or anywhere else. The keyboard and mouse on the desk are props and don't control your PC.
  • Console screens: the big wall screen and the SHIP DATA screen no longer draw text on top of other text.
  • Ship travel and interior gravity (from test builds) are not in this version.
  • Needs the 1.6.2 content pack from mod.io.

1.6.1

  • 1.6.1: escape pod seat control arms (launch panel on the right, camera on the left), movie screen and keypad moved, riders stay locked in during pod launch, launch music follows the ship, movie sound option (screen only / whole ship), button fixes. Everyone in the lobby needs 1.6.1.
  • Escape pod seats are pilot chairs: the right seat's right arm holds the control panel (HATCH, RETURN TO SHIP, LAUNCH POD under its guard), the left seat's left arm holds the camera screen with a flush CAM button. The movie screen moved to the right wall and the UNLOCK keypad to the left wall, above the windows. The arms don't push the seated player.
  • Riders stay locked in their seats from the moment LAUNCH POD is pressed: the pod only pushes off once every rider is locked, and nothing moves you out of the seat.
  • Launch music keeps playing from the ship's speakers all the way up, on LAUNCH DIRECT and LAUNCH TOWER.
  • New: Movie sound (BoneMenu > Station Ship > Movies): SCREEN ONLY or WHOLE SHIP (heard anywhere aboard, from the ship speaker nearest you; in the pod from its screen). Equalizer and movie volume work in both.
  • Button fixes: the pod's buttons and keypad stay fixed to the pod in flight (no presses from the pod moving), OPEN/CLOSE and the pod's buttons ignore a second press within 0.7 s, and presses pause for a moment after you're moved into or out of a seat.
  • Needs the 1.6.1 content pack from mod.io.

1.6.0

  • Released together: 1.1.0 to 1.5.0 below were never released on their own; they all come with this update (airlock, escape pod, keypad lock and shock trap, fingertip buttons, movie corner, sit anywhere, equalizer).
  • Escape pod rework: sitting and facing the hatch, the LEFT of the door has a movie screen over the keypad, the RIGHT has the camera screen over the control panel. The hatch swings against the right wall and leaves the doorway clear. The LAUNCH guard lies flat over its button. The round windows are clear glass.
  • Escape pod camera: starts on FRONT with a red LIVE mark; while docked CAM switches FRONT / REAR (DOWN would only show the ground under the ship).
  • Escape pod movie screen: shows the movie corner's movie at the same moment, with the same info strip; the sound comes from the screen you're nearer.
  • One press = one action: a fingertip press no longer fires a button a second time when the cap goes in a moment later (the pod HATCH and the airlock's room button toggled twice).
  • Fixed: OPEN/CLOSE on the outside panel did nothing while ABORT's red cover was down (it was taken for being under that cover). The same fix frees the pod's RETURN TO SHIP and the console's LAUNCH TOWER, LOAD, LIGHT and HUGE.
  • A button that can't run says why on the screen next to it: LOCKED - ENTER CODE ON A KEYPAD, CAN'T OPEN - LAUNCH COUNTDOWN / WHILE FLYING / SHIP IS LANDING, LIFT COVER, COUNTDOWN RUNNING. What the ship answers to an outside button also shows on the outside panel.
  • Keypad lock: ships now spawn UNLOCKED ("Lock on spawn" is off by default; an older saved setting is not used). LOCK still locks everyone, the owner too, until the code is typed.
  • Credit: airlock / escape pod idea suggested by Angel_Biscuit (mod.io community). Thank you!
  • Needs the 1.6.0 content pack from mod.io. Everyone in a lobby needs 1.6.0.

1.5.0 (not released on its own)

  • New: SIT ANYWHERE. Look at any seat on the ship (living quarters, lab console, the movie corner's loveseat, the escape pod) and hold B for about a second: a ring fills and you sit, facing the right way. Hold B again to stand up in front of the seat. Hands, buttons, the stick and screens still work while seated. During launches, flights and pod launches you stay belted in; B can't stand you up while the SEATBELTS sign is on. In a lobby, a friend's seat can't be taken.
  • New: SHIP EQUALIZER (BoneMenu > Station Ship > Equalizer): BASS, LOW-MID, MID, HIGH-MID, TREBLE from -12 to +12 dB, a VOLUME slider, presets FLAT, BASS BOOST, CLUB/HOUSE, VOCAL, MOVIE, NIGHT, and RESET. It changes the ship's music (speakers and jukebox) and the movie corner; voices, alarms and broadcasts stay clear. Each player sets their own; it is remembered.
  • The jukebox's screen shows 5 EQ bars that bounce with the music, in the speaker lights' colours.
  • Needs the 1.5.0 content pack from mod.io. Everyone in a lobby needs 1.5.0.

1.4.0 (not released on its own)

  • New: a MOVIE CORNER in the quiet room behind the garden's plant racks (walk in from the living quarters): a 2-seat loveseat (belted at launch like every seat), a 2.2 m wall screen with RGB edges, and a control panel with big icon keys: play/pause, rewind and fast forward (hold for 2x, 4x, 8x, tap for 30 s), previous/next, volume, screen off.
  • Plays your own video files from UserData/MeridianArk/Movies (best: MP4, H.264 + AAC, 720p-1080p), straight from the file, so long films are fine. BoneMenu > Movies: refresh, pick a movie, play/pause, volume, jump to a time, screen on/off.
  • In a lobby the host keeps everyone at the same moment; friends need the same file name in their own folder, otherwise MOVIE NOT FOUND. The video only plays while you're within 15 m. The jukebox waits while a movie plays.
  • The escape pod is wrapped in one big American flag: the star field on the upper front, the stripes round the body (the small flags are gone). Windows, hatch, handles and heat shield stay as they were.

1.3.0

  • Escape pod: RETURN TO SHIP, inside the pod and on a small panel outside it (and BoneMenu): the pod flies back up on its thrusters (no smoke) and docks on the airlock again, the tunnel reconnecting.
  • Escape pod: riders are held still in their seats from the seal to the open hatch: no sliding or being thrown out by the push, the parachute or the landing.
  • Escape pod: the docking collar stays with the ship; only the capsule flies away. Its flags show the stars and stripes again (they were a red block).
  • Escape pod: 2 real round windows with glass and a steel ring, a live camera screen beside the hatch (DOWN / FRONT / REAR, drawn only while someone is inside), the keypad under it, and the control panel in the keypads' gunmetal and RGB style.
  • Buttons and keypads everywhere are pressed by the index fingertip only: no more several keys at once from the rest of the hand.
  • LOCK now really locks: everyone, the owner too, types the code afterwards. The screen stays LOCKED until the right code.
  • 1.2.0 was never released on its own: it is part of this update.

1.2.0 (not released on its own)

  • New: an escape pod, docked on the airlock's outer door through a jet-bridge tunnel. LAUNCH POD (under a guard, inside the pod): hatches seal, the tunnel folds away, the clamps let go, the pod pushes off, burns its thrusters and lands under a parachute. Its hatch opens and riders are unbelted on landing. BoneMenu: return it to the ship, board it, release your belt.
  • New: a per-player keypad lock, with 3 keypads (outside panel, lab, pod). The spawner always has access; others type the code and get access for themselves only. 3 wrong codes lock that player out for 30 s with an alarm. LOCK, Unlock my ship, Lock on spawn, Owner needs code too, Players with access, Panel lights.
  • Shock trap: the 3rd wrong code in a row (never a single press) brings lightning from the keypad and from above onto that player, a zap and thunder, INTRUDER ALERT, red lights and the 30 s lockout. BoneMenu "Shock trap": OFF, Stun, Hurt (default, never kills), Lethal. In a lobby the host decides, everyone sees it, only that player is hurt.
  • Locked: hull OPEN/CLOSE from outside, launch and flight, weapons, broadcast and TALK, the tower's LOAD and LAUNCH, airlock EJECT, escape pod LAUNCH (the buttons and the BoneMenu items). Free for everyone: jukebox, lights, ABORT, the doors from inside.
  • New look for the outside panel: the same gunmetal housing as the keypads, on a sturdy pedestal, with RGB-lit buttons.
  • In a lobby the host checks every press by the player's Fusion id. A code goes only to the host, the answer only back to the one who typed it. The host runs the pod.
  • 1.1.0 (the airlock) was never released on its own: it is part of this update.
  • Credit: the escape pod is "SAT03 Space capsule" by Hodisfut, CC BY 4.0.

1.1.0 (part of 1.2.0, not released on its own)

  • New: the airlock, between the quarters and the lab on the walkway's left. Inner and outer sliding doors, only one open at a time. EJECT under a cover, 3 s countdown with alarm and red lamps, then the outer door opens with a rush of air and everything inside is blown out. Works flying, hovering or landed. OPEN DOOR inside stops a countdown.
  • Needs the 1.1.0 content pack from mod.io. Everyone in a lobby needs 1.1.0.
  • In a lobby the host runs the airlock and everyone sees the doors and what it throws out. Each player's own game blows them out, and the safety net doesn't pull an ejected player back in.
  • BoneMenu: Airlock inner door open/close, and Airlock EJECT.
  • Credit: airlock doors are "SCI-FI Door" by clearsky5201314, CC BY 4.0.

1.0.5

  • README: a new "Add your own music" guide (where the Music folder is, which files work, the BoneMenu button, and how songs work in Fusion).
  • No code change: the mod inside is still 1.0.4 and shows 1.0.4 in game. Players on 1.0.4 and 1.0.5 match in a lobby.

1.0.4

  • The spawn and freeze fix below, in the build that was tested in the game. The 1.0.3 upload was an earlier build without it, so please update.
  • Fixed: the game could freeze when a ship was spawned on or into another ship. A new ship stood on the other ship's roof, and their loose console parts kept hitting each other.
  • Ships always spawn upright and stand on the real ground, never on another ship. If the spot is taken, the ship moves to the nearest clear spot. If there's no room nearby, it's despawned with a message.
  • If two ships end up inside each other anyway, their loose parts hold still and their buttons switch off until they're apart, and the newer one glides out when both are parked.
  • New BoneMenu setting: Max ships (default 2, 1 to 8). One more is despawned with a message.
  • SET LZ won't pick a spot another ship is standing on.
  • Lobby fix: nothing is sent until the host has given you a player id.
  • Everyone in a lobby needs 1.0.4. The content pack stays 1.0.0.

1.0.3

  • An earlier test build, uploaded by mistake. Use 1.0.4.

1.0.2

  • Fixed: the mod could lose track of a ship that was still there, so every button went dead and a flight stopped. A friend leaving the lobby set it off.
  • Fixed: a respawned ship could replay voice lines and look about to take off. Every spawn now starts exactly as the pack made it: landed, power off, nothing queued.
  • Every spawn gets a new ID. A despawn stops everything, lets riders go, and nothing carries over.
  • Nothing launches by itself: a launch needs a player's press made after the ship spawned.
  • The host runs every ship. Launches and the crane play on every machine from a shared start time, and only manual flight sends positions.
  • Buttons: only your own hand counts, one touch is one press, with a 0.3 s cooldown.
  • Joining mid-flight takes the ship's state once, silently.
  • The console wall lists every player's version (POWER on). A different version gets a warning, and its presses are ignored.
  • BoneMenu: Reset ship (everyone), Net debug, and Where is my netlog?
  • A netlog file for each game in UserData\MeridianArk\NetLogs, to send when something goes wrong.
  • Everyone in a lobby needs 1.0.2. The content pack stays 1.0.0.

1.0.1

  • Fusion rebuilt. One player's game, the host's, runs the ship: flights, launches, the crane, music and fish. Everyone else's game shows what it sends.
  • A button only counts from your own hand, and one touch is one press. Presses go to the host, who applies them once.
  • Fixed buttons pressing themselves and switches turning off again in a lobby. This is what stopped LAUNCH TOWER and LAUNCH DIRECT working.
  • A new ship always starts landed with the power off. Nothing carries over from a despawned ship, and it can't take off by itself.
  • Joining during a flight picks up the ship's state once, without pressing anything.
  • The log now shows every lobby event, on lines starting "[StationShip] NET:".
  • Everyone in a lobby needs this version. The content pack stays 1.0.0.

1.0.0

  • First public release. Needs the Meridian Ark content pack 1.0.0 from mod.io.
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