Call a nuke where you point, or fly the Nuke Bomber or Spirit Bomber (B-2) and drop it yourself. Mushroom cloud, shockwave that throws props and kills NPCs. Works in Fusion, and can hurt other players there.
1.14.1: The shockwave settings are split: "Shockwave pushes ME", "Shockwave pushes OTHER players" (Fusion, players with NukeStrike) and "Shockwave pushes objects/NPCs". In Fusion only the caller's settings apply to their nuke, never twice.
1.14.0: "Hurt other players" (BoneMenu, off by default): in Fusion, nukes you call, bombs you drop and SkyGuard nukes you fire damage other players through Fusion's own player damage, even players without NukeStrike. Respects the lobby's Friendly Fire setting; kills are credited to you.
1.13.9: Timeline mod support: the bomber you fly (with you in its seat) and the bombs you drop are recorded and replay at full speed (Timeline used to freeze anything faster than 20 m/s). Needs the NukeStrike pallet 1.3.9.
1.13.8: Smoother flying: new default "Flight smoothing: Auto" draws the plane the same way as your body, so the two no longer drift apart when the game skips a frame. The flight log also measures your body against the seat.
1.13.7: BoneMenu "Flight smoothing (test)" (Interpolate / Off / Kinematic) and a flight log (UserData/NukeStrike_flight_debug.txt) to track down stutter.
1.13.6: Smoother flying in both bombers: the plane ignores your body and what you hold, no colliders around the seat (pallet 1.3.6), less work every physics step; frame times in the log.
1.13.5: Spirit Bomber (B-2): flyable, bay doors, NUKE button in the cockpit; friends with this mod see its doors open.
1.13.4: The bomber's nuke explodes on real ground contact (a shockwave or another bomb no longer sets it off in mid-air); it's a real falling bomb (arc, nose down, wobble, whistle) that friends see the same way; Airburst height setting; extra safety in all multiplayer code.
1.13.3: The bomber's ladder stays visible while someone flies it (everyone in the lobby sees the same plane).
1.13.2: Flyable Nuke Bomber: seat, arcade flight, right trigger drops the nuke (explodes on impact). Desert Base map nukes push and damage. Every drop is logged to UserData/NukeStrike_bomber_log.txt.
1.10.0: NPCs are killed and pushed again (also in Fusion lobbies, whoever is host); "Clear smoke / cancel" removes the clouds and cancels incoming strikes.
1.9.0: Debug logging off by default (no stutter when calling a strike).
1.8.0: Visuals spawned from the mod.io pallet through Fusion, so players without the mod see it.
1.7.0: Fixed the purple explosion; Fusion multiplayer sync.
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