GEARVISION
Automatic BONELAB weapon inspector for firearms, melee weapons, and compatible modded weapons.GEARVISION
GEARVISION is a BONELAB code mod that automatically displays useful information when you grab a weapon.
Features
- Automatic weapon inspection on grab
- No button combo required
- Supports firearms
- Supports melee weapons
- Fallback support for many modded weapons
- Smooth fade-in and fade-out
- Adjustable display duration
- BoneLib / BoneMenu settings
- Adjustable text color
- Adjustable X / Y / Z text offset
- Adjustable text size
- Optional speed display
- Optional melee impact-energy display
- Optional component/debug information
- Quest-friendly event-driven detection
Firearm Information
Depending on the weapon and the components it exposes, GEARVISION can display:
- Weapon name
- Weapon type
- Mass
- Ammo information
- Magazine capacity
- Fire rate / RPM
- Muzzle velocity
- Fire mode
- Caliber
- Other compatible runtime values
Melee Information
Melee weapons can display:
- Weapon name
- Weapon type
- Mass
- Current speed
- Estimated impact energy
Estimated impact energy uses:
0.5 × mass × velocity²
This is an informational estimate and may not match BONELAB's final damage calculation.
Modded Weapon Support
GEARVISION does not rely only on vanilla weapon names.
It checks common Marrow weapon components and can inspect compatible components on modded weapons. Custom weapons using completely unique scripts may expose fewer stats, but basic information such as name, mass, speed, and detected components may still work.
Requirements
- BONELAB
- MelonLoader on PC or a compatible LemonLoader setup on Quest
- BoneLib
Installation
- Install BoneLib.
- Place
GEARVISION.dllin your BONELABModsfolder. - Launch BONELAB.
- Open BoneMenu to configure GEARVISION.
BoneMenu Settings
GEARVISION settings can include:
- Enabled
- Display Time
- Fade Time
- Text Size
- Offset X
- Offset Y
- Offset Z
- Text Red
- Text Green
- Text Blue
- Show Speed
- Show Impact Energy
- Show Components
Quest Optimization
GEARVISION is designed to avoid expensive scene-wide searches.
Weapon detection is event-driven through BoneLib grab events. The display object is reused instead of recreated on every grab, helping reduce unnecessary overhead on Quest.
