BONELAB
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Latest version
1.0.0
Last Updated
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173
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6.3KB
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Tags

Deprecated

BONELAB Parkour + Backflip

A PCVR/Standalone-Quest code-mod starter for BONELAB.

Features

  • Manual backflip trigger
  • Parkour wall-kick / vault impulse
  • Configurable flip strength
  • Configurable parkour impulse
  • Toggle with BoneMenu when BoneLib is available
  • Designed so the same source can target PCVR (MelonLoader) and Quest (LemonLoader)

Important

BONELAB code mods run through MelonLoader on PC and LemonLoader on standalone Quest. BoneLib provides player/physics access and supports LemonLoader.

This repository is intentionally source-first: build the DLL against the BONELAB assemblies from your own installation rather than shipping game DLLs.

Controls

Default:

  • Left controller B/Y: backflip
  • Right controller B/Y: backflip
  • Press while grounded or during a jump.
  • Wall kick: push a controller toward a nearby wall while airborne.

The exact controller button mapping can be changed in ParkourConfig.cs.

Build

  1. Install Visual Studio 2022 with .NET desktop development.
  2. Set the BONELAB_DIR environment variable to your BONELAB install directory.
  3. Put the current BoneLib.dll in Lib/.
  4. Put the required MelonLoader and Unity/BONELAB assemblies in Lib/.
  5. Build BonelabParkour.csproj.
  6. Copy the resulting DLL to the BONELAB Mods folder.
  7. For standalone Quest, build the same source against your LemonLoader/Android-compatible assemblies.

Do not redistribute BONELAB's proprietary DLLs.

Current implementation note

BONELAB's physics/player internals vary by patch, so the mod deliberately resolves the player physics rig at runtime instead of hard-coding private game types. If a patch changes the rig API, update ParkourController.ResolveRig().

Suggested next upgrades

  • wall-run while holding a trigger
  • precision vault detection
  • front flip / side flip
  • crouch slide
  • ledge grab
  • stamina
  • BoneMenu sliders for all forces
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