


Spawnables
NPCs (cuz theyre spawnables)
Giant stacks of props, like the "Dunes of Nimbus" if you spawn a few hundred Nimbus Guns
Constraints
Constraints to solid/immobile geometry can be optionally loaded, but only if the constraint type is a WELD
As a simplification, all constraints will be loaded with their center point(s) being the center of mass of their parent rigidbody.
Preview image & area
Show off what's in your save! Anything ingame will appear in the preview, including your avatar!
The area that was saved will appear when you preview the save, so you know where you left off.
Among various other things, SceneSaverBL manages its preferences/config via JeviLib. Various aspects of SSBL can be adjusted and fine-tuned to find the best experience for you. All of these values can be changed in MelonPreferences.cfg or in BoneMenu.
showPreviewLocation (true/false, default: false)
disablePolaroid (true/false, default: false)
filterByLevel (true/false, default: true)
freezeWhileLoading (true/false, default: true)
timeSliceMs (1 to 10, default: 3)
previewSize (64 to 2048, default: 256)
saveChecks (true/false, default: true)
fullsaveOverTime (true/false, default: true)
loadStaticWelds (true/false, default: false)
dontUseStickClick (true/false, default: false)
I still have ideas for things to add in SSBL, so don't think this is a "set it and forget it" deal for me. I've got more stuff to do.
Repo system, so people can upload their saves and download the most popular saves people have shared, all from within the game!
Saving more things!
Dupes!
Improved constraint saving/loading
Constraints currently do not save where they were (position-wise) at save time, but that's mostly just because I didn't feel like spending all the time debugging it, heh. I do want to rectify that.
Constraints are also loaded last in the loading process, but they can be loaded as soon as the things they're attached to finish loading.
Fusion support!
Optimize save sizes!
If you like SSBL and want to support it/me/other mods I've made or will make (like BLChaos), you can support me on Ko-fi. If I hit the SSBL repos goal, I'll start working on adding ingame repos to the mod.
SceneSaverBL uses the name from the BONEWORKS mod "SceneSaver". I never used it and didn't check who made it, I just liked the name and wanted to make "GMod dupes but in BONELAB" a reality, because it seemed like a fun programming challenge.
The left Oculus Quest 2 controller model is from:
The left Valve Index controller model is from: