
Telekinesis
revamped version of the slop Telekinesis mod.Telekinesis
Point at something anywhere in the room and squeeze the trigger with an empty hand. It comes to you. Let go and it flies.
Controls
| Trigger, empty hand | Grab what you're aiming at |
| Release trigger | Throw. Hold longer before releasing for a much harder throw |
| Thumbstick up/down | Push it away / pull it in |
| Thumbstick click, holding | Freeze it in mid-air |
| Thumbstick click, empty | Force push everything in front of you |
Objects turn with your wrist while you hold them, so you can line up a crate before you throw it.
Weight is real
The hold runs on a force budget, not a fixed speed. A can snaps to your hand, a filing cabinet lumbers after it, and anything past your Strength setting won't move at all — you get a flat buzz instead of a grab. The beam reddens and the controller buzzes harder the more something is fighting you.
Enemies
Grab one and they go limp, so you can drag them around and throw them. They get back up when you let go. Force push knocks them off their feet for a couple of seconds rather than nudging them.
Multiplayer
With Fusion installed, aiming at another player and squeezing launches them instead of trying to carry them — their body is owner-locked, so carrying was never on the table. Force push throws anyone in the cone too.
The shove is a pure launch by default. There's a separate damage slider at zero if you're running a PvP gamemode and want it to hurt.
Props work normally in a lobby: the mod claims ownership of networked objects so they can actually be moved, and re-claims while you carry them.
None of this needs Fusion to be installed — it's all reflection, and the mod behaves identically without it.
Settings
BoneMenu → Telekinesis.
Main — reach (25m), aim assist, max mass, how many objects per hand (up to 12), push/pull speed.
Feel — strength, stiffness, max speed, wrist rotation, throw and charged-throw boost.
Powers — grab NPCs, limp NPCs, force push force/radius/cooldown, freeze, and Unfreeze Everything.
Look & Sound — beam, reticle, highlight, hue, volume, haptics.
Notes
Frozen objects stay frozen after you let go. That's the point, but it also means the mod has left something changed in the level — Unfreeze Everything in the Powers page puts them all back.
If the beam doesn't show up, Report State in Diagnostics prints which shader resolved. Grabbing still works without it.
Install
Needs MelonLoader and BoneLib. Drop Telekinesis.dll into BONELAB/Mods/.