BONELAB
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
7 hours ago
Downloads
44
Size
42KB

Telekinesis

Point at something anywhere in the room and squeeze the trigger with an empty hand. It comes to you. Let go and it flies.

Controls

Trigger, empty hand Grab what you're aiming at
Release trigger Throw. Hold longer before releasing for a much harder throw
Thumbstick up/down Push it away / pull it in
Thumbstick click, holding Freeze it in mid-air
Thumbstick click, empty Force push everything in front of you

Objects turn with your wrist while you hold them, so you can line up a crate before you throw it.

Weight is real

The hold runs on a force budget, not a fixed speed. A can snaps to your hand, a filing cabinet lumbers after it, and anything past your Strength setting won't move at all — you get a flat buzz instead of a grab. The beam reddens and the controller buzzes harder the more something is fighting you.

Enemies

Grab one and they go limp, so you can drag them around and throw them. They get back up when you let go. Force push knocks them off their feet for a couple of seconds rather than nudging them.

Multiplayer

With Fusion installed, aiming at another player and squeezing launches them instead of trying to carry them — their body is owner-locked, so carrying was never on the table. Force push throws anyone in the cone too.

The shove is a pure launch by default. There's a separate damage slider at zero if you're running a PvP gamemode and want it to hurt.

Props work normally in a lobby: the mod claims ownership of networked objects so they can actually be moved, and re-claims while you carry them.

None of this needs Fusion to be installed — it's all reflection, and the mod behaves identically without it.

Settings

BoneMenu → Telekinesis.

Main — reach (25m), aim assist, max mass, how many objects per hand (up to 12), push/pull speed.

Feel — strength, stiffness, max speed, wrist rotation, throw and charged-throw boost.

Powers — grab NPCs, limp NPCs, force push force/radius/cooldown, freeze, and Unfreeze Everything.

Look & Sound — beam, reticle, highlight, hue, volume, haptics.

Notes

Frozen objects stay frozen after you let go. That's the point, but it also means the mod has left something changed in the level — Unfreeze Everything in the Powers page puts them all back.

If the beam doesn't show up, Report State in Diagnostics prints which shader resolved. Grabbing still works without it.

Install

Needs MelonLoader and BoneLib. Drop Telekinesis.dll into BONELAB/Mods/.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.