Decompiled source of Strength Mod v1.0.1

Mods/StrengthMod.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using HarmonyLib;
using Il2CppSLZ.VRMK;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using StrengthMod;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(global::StrengthMod.StrengthMod), "StrengthMod", "1.0.0", "YourName", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("StrengthMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StrengthMod")]
[assembly: AssemblyTitle("StrengthMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace StrengthMod
{
	public class StrengthMod : MelonMod
	{
		private static MelonPreferences_Category _prefCat;

		private static MelonPreferences_Entry<float> _prefStrength;

		private static MelonPreferences_Entry<float> _prefAgility;

		private static MelonPreferences_Entry<bool> _prefEnabled;

		private const float DEFAULT_STRENGTH = 1f;

		private const float DEFAULT_AGILITY = 1f;

		private const float MIN_VAL = 0f;

		private const float MAX_VAL = 999f;

		private const float STEP = 0.5f;

		public static bool IsEnabled = true;

		public static float StrengthMult = 1f;

		public static float AgilityMult = 1f;

		private static FloatElement _strengthElement;

		private static FloatElement _agilityElement;

		public override void OnInitializeMelon()
		{
			_prefCat = MelonPreferences.CreateCategory("StrengthMod");
			_prefEnabled = _prefCat.CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			_prefStrength = _prefCat.CreateEntry<float>("Strength", 1f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			_prefAgility = _prefCat.CreateEntry<float>("Agility", 1f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			IsEnabled = _prefEnabled.Value;
			StrengthMult = _prefStrength.Value;
			AgilityMult = _prefAgility.Value;
			SetupBoneMenu();
			((MelonBase)this).HarmonyInstance.PatchAll();
			((MelonBase)this).LoggerInstance.Msg("[StrengthMod] Initialized. Harmony patched.");
		}

		private void SetupBoneMenu()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			Page val = Page.Root.CreatePage("Strength Mod", Color.cyan, 0, true);
			val.CreateBool("Enabled", Color.green, IsEnabled, (Action<bool>)delegate(bool v)
			{
				IsEnabled = v;
				_prefEnabled.Value = v;
				_prefCat.SaveToFile(true);
			});
			_strengthElement = val.CreateFloat("Strength Multiplier", Color.yellow, StrengthMult, 0.5f, 0f, 999f, (Action<float>)delegate(float v)
			{
				StrengthMult = v;
				_prefStrength.Value = v;
				_prefCat.SaveToFile(true);
			});
			_agilityElement = val.CreateFloat("Agility Multiplier", Color.magenta, AgilityMult, 0.5f, 0f, 999f, (Action<float>)delegate(float v)
			{
				AgilityMult = v;
				_prefAgility.Value = v;
				_prefCat.SaveToFile(true);
			});
			Page val2 = val.CreatePage("Presets", Color.white, 0, true);
			val2.CreateFunction("Normal (1x)", Color.white, (Action)delegate
			{
				ApplyPreset(1f, 1f);
			});
			val2.CreateFunction("Strong (5x)", Color.green, (Action)delegate
			{
				ApplyPreset(5f, 2f);
			});
			val2.CreateFunction("Superhero (25x)", Color.cyan, (Action)delegate
			{
				ApplyPreset(25f, 5f);
			});
			val2.CreateFunction("Titan (100x)", Color.red, (Action)delegate
			{
				ApplyPreset(100f, 10f);
			});
			val2.CreateFunction("God (999x)", Color.yellow, (Action)delegate
			{
				ApplyPreset(999f, 999f);
			});
			val2.CreateFunction("Reset", Color.gray, (Action)delegate
			{
				ApplyPreset(1f, 1f);
			});
		}

		private void ApplyPreset(float strength, float agility)
		{
			StrengthMult = strength;
			AgilityMult = agility;
			_strengthElement.Value = strength;
			_agilityElement.Value = agility;
			_prefStrength.Value = strength;
			_prefAgility.Value = agility;
			_prefCat.SaveToFile(true);
		}
	}
	[HarmonyPatch(typeof(Avatar), "ComputeBaseStats")]
	public static class AvatarStatsPatch
	{
		public static void Postfix(Avatar __instance)
		{
			if (StrengthMod.IsEnabled && !((Object)(object)__instance == (Object)null) && !(((Object)__instance).name == "[RealHeptaRig (Marrow1)]"))
			{
				__instance._strengthUpper = StrengthMod.StrengthMult;
				__instance._strengthLower = StrengthMod.StrengthMult;
				__instance._agility = StrengthMod.AgilityMult;
			}
		}
	}
}