using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using forcethrow;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "forcethrow", "1.7.0", "thegbus", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace forcethrow
{
public class Main : MelonMod
{
private struct PhysicsState
{
public float mass;
public bool useGravity;
}
[CompilerGenerated]
private sealed class <DelayedThrow>d__18 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Rigidbody rb;
public Vector3 dir;
public float speed;
public Main <>4__this;
private Transform <root>5__1;
private Il2CppArrayBase<Rigidbody> <allRbs>5__2;
private IEnumerator<Rigidbody> <>s__3;
private Rigidbody <childRb>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedThrow>d__18(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<root>5__1 = null;
<allRbs>5__2 = null;
<>s__3 = null;
<childRb>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (_throwDelay > 0f)
{
<>2__current = (object)new WaitForSeconds(_throwDelay);
<>1__state = 1;
return true;
}
break;
case 1:
<>1__state = -1;
break;
}
if ((Object)(object)rb != (Object)null && !_currentlyGrabbed.Contains(rb))
{
<root>5__1 = ((Component)rb).transform.root;
<allRbs>5__2 = ((Component)<root>5__1).GetComponentsInChildren<Rigidbody>();
<>s__3 = <allRbs>5__2.GetEnumerator();
try
{
while (<>s__3.MoveNext())
{
<childRb>5__4 = <>s__3.Current;
<childRb>5__4.velocity = dir * speed;
<childRb>5__4 = null;
}
}
finally
{
if (<>s__3 != null)
{
<>s__3.Dispose();
}
}
<>s__3 = null;
<root>5__1 = null;
<allRbs>5__2 = null;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool _forceThrowActive = true;
private static float _forceThrowMultiplier = 10f;
private static float _forceThreshold = 0.5f;
private static float _throwDelay = 0.1f;
private static bool _weightlessGrab = false;
private static Dictionary<Rigidbody, PhysicsState> _originalPhysics = new Dictionary<Rigidbody, PhysicsState>();
private static HashSet<Rigidbody> _currentlyGrabbed = new HashSet<Rigidbody>();
private static HashSet<Rigidbody> _lastGrabbedItems = new HashSet<Rigidbody>();
private static Page? _mainPage;
public override void OnInitializeMelon()
{
SetupMenu();
}
public override void OnLateUpdate()
{
if (_forceThrowActive || _weightlessGrab)
{
UpdateForceThrow();
}
}
private void SetupMenu()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
if (_mainPage == null)
{
_mainPage = Page.Root.CreatePage("forcethrow", Color.yellow, 0, true);
}
_mainPage.RemoveAll();
_mainPage.CreateBool("Enabled", Color.green, _forceThrowActive, (Action<bool>)delegate(bool v)
{
_forceThrowActive = v;
});
_mainPage.CreateBool("Weightless Grab", Color.cyan, _weightlessGrab, (Action<bool>)delegate(bool v)
{
_weightlessGrab = v;
});
_mainPage.CreateFunction($"Current Extra Force: {_forceThrowMultiplier:F1}", Color.white, (Action)null);
Page val = _mainPage.CreatePage("Adjust Force Strength", Color.yellow, 0, true);
val.CreateFunction("+100", Color.green, (Action)delegate
{
_forceThrowMultiplier += 100f;
SetupMenu();
});
val.CreateFunction("+10", Color.green, (Action)delegate
{
_forceThrowMultiplier += 10f;
SetupMenu();
});
val.CreateFunction("+1", Color.green, (Action)delegate
{
_forceThrowMultiplier += 1f;
SetupMenu();
});
val.CreateFunction("+0.5", Color.green, (Action)delegate
{
_forceThrowMultiplier += 0.5f;
SetupMenu();
});
val.CreateFunction("-0.5", Color.red, (Action)delegate
{
_forceThrowMultiplier = Math.Max(0f, _forceThrowMultiplier - 0.5f);
SetupMenu();
});
val.CreateFunction("-1", Color.red, (Action)delegate
{
_forceThrowMultiplier = Math.Max(0f, _forceThrowMultiplier - 1f);
SetupMenu();
});
val.CreateFunction("-10", Color.red, (Action)delegate
{
_forceThrowMultiplier = Math.Max(0f, _forceThrowMultiplier - 10f);
SetupMenu();
});
val.CreateFunction("-100", Color.red, (Action)delegate
{
_forceThrowMultiplier = Math.Max(0f, _forceThrowMultiplier - 100f);
SetupMenu();
});
_mainPage.CreateFloat("Release Delay", Color.white, _throwDelay, 0.05f, 0f, 1f, (Action<float>)delegate(float v)
{
_throwDelay = v;
});
_mainPage.CreateFunction("Reset Defaults", Color.red, (Action)delegate
{
_forceThrowMultiplier = 10f;
_throwDelay = 0.1f;
_weightlessGrab = false;
SetupMenu();
});
}
private void UpdateForceThrow()
{
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)Player.RigManager == (Object)null || (Object)(object)Player.RigManager.physicsRig == (Object)null)
{
return;
}
_currentlyGrabbed.Clear();
CheckHandForItems(Player.RigManager.physicsRig.leftHand);
CheckHandForItems(Player.RigManager.physicsRig.rightHand);
if (_weightlessGrab)
{
foreach (Rigidbody item in _currentlyGrabbed)
{
Transform root = ((Component)item).transform.root;
Il2CppArrayBase<Rigidbody> componentsInChildren = ((Component)root).GetComponentsInChildren<Rigidbody>();
foreach (Rigidbody item2 in componentsInChildren)
{
if (!_originalPhysics.ContainsKey(item2))
{
_originalPhysics[item2] = new PhysicsState
{
mass = item2.mass,
useGravity = item2.useGravity
};
item2.mass = 0.0001f;
item2.useGravity = false;
}
}
}
}
foreach (Rigidbody lastGrabbedItem in _lastGrabbedItems)
{
if (!((Object)(object)lastGrabbedItem != (Object)null) || _currentlyGrabbed.Contains(lastGrabbedItem))
{
continue;
}
RestoreRootPhysics(lastGrabbedItem);
if (_forceThrowActive)
{
Vector3 velocity = lastGrabbedItem.velocity;
if (((Vector3)(ref velocity)).sqrMagnitude > _forceThreshold)
{
velocity = lastGrabbedItem.velocity;
Vector3 normalized = ((Vector3)(ref velocity)).normalized;
velocity = lastGrabbedItem.velocity;
float speed = ((Vector3)(ref velocity)).magnitude + _forceThrowMultiplier;
MelonCoroutines.Start(DelayedThrow(lastGrabbedItem, normalized, speed));
}
}
}
if (!_weightlessGrab && _originalPhysics.Count > 0)
{
RestoreAllPhysics();
}
_lastGrabbedItems.Clear();
foreach (Rigidbody item3 in _currentlyGrabbed)
{
_lastGrabbedItems.Add(item3);
}
if (Time.frameCount % 300 == 0)
{
CleanupDeadReferences();
}
}
catch (Exception ex)
{
MelonLogger.Error("ForceThrow Error: " + ex.Message);
}
}
private void CheckHandForItems(Hand hand)
{
if (!((Object)(object)hand == (Object)null) && !((Object)(object)hand.m_CurrentAttachedGO == (Object)null))
{
Rigidbody componentInParent = hand.m_CurrentAttachedGO.GetComponentInParent<Rigidbody>();
if ((Object)(object)componentInParent != (Object)null && (Object)(object)((Component)componentInParent).transform.root != (Object)(object)((Component)Player.RigManager).transform.root)
{
_currentlyGrabbed.Add(componentInParent);
}
}
}
private void RestoreRootPhysics(Rigidbody rb)
{
if ((Object)(object)rb == (Object)null)
{
return;
}
Transform root = ((Component)rb).transform.root;
Il2CppArrayBase<Rigidbody> componentsInChildren = ((Component)root).GetComponentsInChildren<Rigidbody>();
foreach (Rigidbody item in componentsInChildren)
{
if (_originalPhysics.TryGetValue(item, out var value))
{
item.mass = value.mass;
item.useGravity = value.useGravity;
_originalPhysics.Remove(item);
}
}
}
private void RestoreAllPhysics()
{
foreach (KeyValuePair<Rigidbody, PhysicsState> originalPhysic in _originalPhysics)
{
if ((Object)(object)originalPhysic.Key != (Object)null)
{
originalPhysic.Key.mass = originalPhysic.Value.mass;
originalPhysic.Key.useGravity = originalPhysic.Value.useGravity;
}
}
_originalPhysics.Clear();
}
private void CleanupDeadReferences()
{
List<Rigidbody> list = _originalPhysics.Keys.ToList();
foreach (Rigidbody item in list)
{
if ((Object)(object)item == (Object)null)
{
_originalPhysics.Remove(item);
}
}
}
[IteratorStateMachine(typeof(<DelayedThrow>d__18))]
private IEnumerator DelayedThrow(Rigidbody rb, Vector3 dir, float speed)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedThrow>d__18(0)
{
<>4__this = this,
rb = rb,
dir = dir,
speed = speed
};
}
}
}