Last updated | 2 years ago |
Total downloads | 1602 |
Total rating | 2 |
Categories | Code Mods |
Dependency string | timmie-Avatar_Switch_Explosion-0.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 1.1.0README
Avatar Switch Explosion
Adds an epic explosion every time you switch avatars. Any physics objects within a configurable range will be affected.
Settings
Settings are accessible in {BONELAB DIRECTORY}/UserData/MelonPreferences.cfg
under [AvatarSwitchExplosion]
. The file should already be there assuming MelonLoader was installed correctly.
If the file does not exist, you're probably in the wrong directory.
ExplosionForce
: An arbitrary number that controls how powerful the explosion is.
ExplosionRadius
: The radius of the explosion (in meters(?)).
UpwardForce
: The amount of upward force to be applied of affected objects in addition to the normal explosion force.
AffectedByAvatarMass
: Heavier avatars will have more forceful explosions. Set this to false to disable this feature.
Misc
This mod uses Rigidbody.AddExplosionForce. Objects further away will be affected less than closer objects.