| Last updated | 3 years ago |
| Total downloads | 1773 |
| Total rating | 2 |
| Categories | Code Mods |
| Dependency string | timmie-Avatar_Switch_Explosion-0.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 1.1.0README
Avatar Switch Explosion
Adds an epic explosion every time you switch avatars. Any physics objects within a configurable range will be affected.
Settings
Settings are accessible in {BONELAB DIRECTORY}/UserData/MelonPreferences.cfg under [AvatarSwitchExplosion]. The file should already be there assuming MelonLoader was installed correctly.
If the file does not exist, you're probably in the wrong directory.
ExplosionForce: An arbitrary number that controls how powerful the explosion is.
ExplosionRadius: The radius of the explosion (in meters(?)).
UpwardForce: The amount of upward force to be applied of affected objects in addition to the normal explosion force.
AffectedByAvatarMass: Heavier avatars will have more forceful explosions. Set this to false to disable this feature.
Misc
This mod uses Rigidbody.AddExplosionForce. Objects further away will be affected less than closer objects.